sumatran
Bio
In my opinion, if you can't come up with at least 50 words about the game you just spent 15 - 150 hours playing, did you even really play it?
In my opinion, if you can't come up with at least 50 words about the game you just spent 15 - 150 hours playing, did you even really play it?
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GOTY '23
Participated in the 2023 Game of the Year Event
Liked
Gained 10+ total review likes
GOTY '22
Participated in the 2022 Game of the Year Event
2 Years of Service
Being part of the Backloggd community for 2 years
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
411
Total Games Played
005
Played in 2024
143
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Like most artsy games - it looks good and demonstrates a surface-level interpretation of psychology. In the case of Gris, the 5 stages of grief.
The game is beautiful and kinda fun to play.
The game is beautiful and kinda fun to play.
I started this way back in 2016. It's actually a competent little handheld shooter. The gameplay is pretty fast and fluid, with aim assist allowing you to headshot like crazy.
The only issue is there isn't much game here. It's an arcade shoot 'em up, with what amounts to a level select screen with various objectives. Most missions take 3 - 5 minutes. The enemies are generic terrorists and the levels are drab and unmemorable.
I get that Playstation Studios were trying to churn out Vita exclusives in the early days. But this was not a good riff on SOCOM.
The only issue is there isn't much game here. It's an arcade shoot 'em up, with what amounts to a level select screen with various objectives. Most missions take 3 - 5 minutes. The enemies are generic terrorists and the levels are drab and unmemorable.
I get that Playstation Studios were trying to churn out Vita exclusives in the early days. But this was not a good riff on SOCOM.
This woulda killed on Newgrounds.