Playing JellyCar Worlds, it feels like no time has passed at all since the original game I used to play practically daily on my iPod Touch. Worlds is built on the same solid grounding of pure fun, low consequences that the original had. It's not hard to tell each level was built with love and care while still allowing so much room for the player to push the boundaries (sometimes literally).

I wish I could try out the custom car sounds, but I don't think that feature is available on Switch. Designing my own car was a lot of fun though, especially when I found out the burger design I drew coincidentally had matching tires and an antenna to go with it. The car variety was nice too, and the different cars actually had their own little pros and cons that actually made me swap back and forth (though I think if I had to stick with one, it'd be the tank which seems like the most direct upgrade over the original).

I've seen it been mentioned by someone else, but the skull levels are ridiculously difficult compared to anything else in the game. It's fun to have a big challenge as a reward for getting through everything else, but the movement required to beat some of them is insanely precise and often fidgety. They quickly go from fun to frustrating when you fall back to the start in Getting Over It style fashion.

As of writing this there are 6 worlds with 2 more yet to come, plus a level editor. The price already fits the bill for the amount in 6 worlds, and this game is easy to step back into so I feel fine with the slight incompleteness of the game on release, if anything just because that means the fun isn't yet going to end.

Reviewed on Dec 22, 2022


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