As of 05/07/2023, I got B Ending as Daan.
As of 05/09/2023, I got A Ending as Marina.
As of 05/26/2023, I got C Ending as O'saa.

(WIP)
As someone who thoroughly enjoyed the first Fear and Hunger, I am a massive fan of this game. While it reels back the darker aspects of the last game, they remain relevant in some areas and also brings some new themes and ideas to the table.

Fear and Hunger was already pretty difficult and Termina doubles down on the difficulty with having a limited amount of saves, not counting items such as the Book of Enlightenment, you're limited to only 8 saves, and even with these saves you would be severely hindering yourself using these sparingly. Meaning that losing progress is likely if you want to make the most out of your saves but you end up dying. I can see this being a huge deterrence from playing the game which I think is valid, but for me personally I had a lot of fun being efficient with my saves and optimizing my routes for what I would do each day.

Overall the combat relatively stays the same from the first one, but the acquisition of skills in Termina improved a lot from Fear and Hunger 1 in the ways of getting skills. It is much easier to obtain a certain build you'd want to play with and is much less RNG reliant given you know what you're doing. While there is still no experience points in this title, collecting heads in order to get soul stones acts as a great alternative to it as it gives the feeling of customization and progression without needing to make bosses artificially harder and focus on strategizing more.

One aspect I enjoy a lot is the music, Fear and Hunger had more ambient or no music playing in the majority of the game, which had its own strengths, but I think the music added in Termina really enhanced the experience. The tracks were inspired by older Megami Tensei titles like the first Shin Megami Tensei 1 and it can definitely be felt with the tracks throughout.

Reviewed on May 07, 2023


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