Hello world

I've been posting game reviews on Glitchwave, but the community features there are lacking so I've decided to give Backloggd a try.

I run a website, Bring Your Own Pixels, dedicated to covering obscure and underappreciated games. I might transfer those reviews here at some point but it hasn't happened yet.

I also write music reviews. See:
Personal Ratings


1 Years of Service

Being part of the Backloggd community for 1 year


Gained 300+ total review likes

Well Written

Gained 10+ likes on a single review

Gone Gold

Received 5+ likes on a review while featured on the front page


Gained 100+ total review likes


Gained 15+ followers


Liked 50+ reviews / lists


Mentioned by another user

Best Friends

Become mutual friends with at least 3 others


Gained 3+ followers


Gained 10+ total review likes

Favorite Games

Thimbleweed Park
Thimbleweed Park
Katana Zero
Katana Zero
428: Shibuya Scramble
428: Shibuya Scramble
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild


Total Games Played


Played in 2024


Games Backloggd

Recently Reviewed See More

Remember way way back, before Persona 5 and Dark Souls, when Atlus and From Software were making weird niche games that rarely left Japan and sold only like 10,000 copies? Because Paradise Killer will bring all those memories rushing back. It's a zany, colorful blast from the past that would feel right at home on Dreamcast.

Although it's often compared to Phoenix Wright, Paradise Killer has more in common with collectathon platformers. You spend most of your time running around Island 24, gathering clues, collecting blood vials, and interrogating suspects. It's a true open-world game -- there are only a few progress-blocking gates, and most of them can be worked around in multiple ways. You can also end the game at any point. Once you feel you've collected enough evidence, you can return to the judge and start the trial.

Being an open-world game, Paradise Killer exhibits the same pros and cons that are common in the genre. Early on, when the world was still full of collectibles, I had a lot of fun running around, jumping up mountains, and chatting with random characters. But as I neared the end and there were only a few unresolved mysteries and uncollected items left, my patience began to wane as I aimlessly ran around the map in search of the missing piece. Ultimately I was able to find everything without resorting to checking a guide, but not before feeling a twinge of boredom.

Naturally, the game's open-world nature impacts not only the gameplay, but the narrative as well. In my case, I stumbled upon a very big piece of evidence right at the end of the game -- it was literally the last thing I found before taking my case to trial. Because my playthrough unfolded the way it did, this revelation led to a serious sense of deus ex machina. It was like the final piece clicking into place and it felt all too convenient. If I'd found it earlier and had been given time to mentally fit it into my investigative puzzle, perhaps it wouldn't have felt like such an abrupt contrivance. I suppose that's just the nature of open-world games. Everyone's experience will be a bit different, for better or worse.

The final trial is also relatively straightforward. If you're expecting the twists and turns of an Ace Attorney game, you'll be disappointed. Despite that, however, the character are well written and the story that's here is enjoyable enough.

Finally, I must note that the soundtrack is an absolute banger. If anything, I think it's underutilized -- the songs are played as background music when they really deserve more time in the spotlight.

Anyhow, that's Paradise Killer in a nutshell. Come for the platforming and vaporwave vibes, stay for the characters. I'll see you in Perfect 25.

A Short Hike + Sword = Lil Gator Game

That's basically what this one comes down to. What's interesting to me is that I definitely enjoyed this more than A Short Hike. Why? It all comes down to expectations.

By the time I got around to playing A Short Hike, it was already a bonafide indie darling -- one that, judging from its review scores, could be considered one of the greatest indie games of all time. So when I played it and found that it was just a short, pleasant (albeit well-executed) platformer, I couldn't help but feel a bit disappointed.

Before playing Lil Gator Game, on the other hand, I had zero expectations. And because of this it was a lot easier for me to just accept it for what it is -- a pleasant, short game inspired by A Short Hike, Wind Waker, and Breath of the Wild.

Running around an island and slashing cardboard enemies is mindless, yes, but not every game needs to be Battletoads or Mega Man 2. The writing is a bit too self-aware and the story didn't hit me in the feels like I suspect it hoped to, but the gameplay was engaging enough to keep me invested until the end. Is it a masterpiece? Not by any means. But if you subscribe to Game Pass and three hours to kill, you could do a lot worse than spending them on this game.

Eiyuden Chronicle Rising is a game propelled by charm. Charming characters, charming artwork, a charming soundtrack -- one I often found myself humming along to. On the surface, it does a lot right. Dig beyond the topsoil, though, and all you'll find is an idle clicker RPG with an action game bolted onto it.

In fairness, the game does seem to be aware of its own mundanity. You spend most of your time completing fetch quests for villagers, who give you worthless stamps in return, and the main character, CJ, absolutely loves collecting stamps. In a way it almost feels like the developers are calling me out -- like CJ, I'm completing in-game tasks merely for the sake of completing tasks. Next round of gold stars is on me!

The action-based combat is fairly simple, but it's not all bad. The midgame, from about the 2-hour mark to the 6-hour mark, is a high point, as you gradually gain new abilities and integrate new characters into your party. But by the time the game is only at the halfway mark it completely stops evolving. The steady drip of new mechanics dries up, leaving you with little to look forward to besides elemental re-skins of enemies you've already faced.

Despite all my misgivings, however, I was happy to spend some time with this one, and I do look forward to the real, actual Suikoden-inspired game that's dropping later this month. Rising only hints at the political intrigue and struggle that Hundred Heroes is sure to deliver. Hopefully all the little personal touches I added to my weapons and items make the transition intact.