tryagainlater
Bio
Nothing here!
Badges
Well Written
Gained 10+ likes on a single review
GOTY '23
Participated in the 2023 Game of the Year Event
Gone Gold
Received 5+ likes on a review while featured on the front page
Loved
Gained 100+ total review likes
N00b
Played 100+ games
GOTY '22
Participated in the 2022 Game of the Year Event
Noticed
Gained 3+ followers
2 Years of Service
Being part of the Backloggd community for 2 years
Liked
Gained 10+ total review likes
On Schedule
Journaled games once a day for a week straight
156
Total Games Played
014
Played in 2024
054
Games Backloggd
Recently Played See More
Recently Reviewed See More
As the final chapter of the Daedric War storyline, Summerset takes us to the land of the Altmer. The chapter doesn't make the High Elves particularly likeable since they are hard to like with their stuck up attitude but we do get some insight into their culture which is usually the goal of these expansions. The region has a high fantasy looks to its bright colours and white brick towers. It is very gorgeous to look at but I could probably see people saying it looks generic. The main story is decent and it was nice to see some Daedric Princes duking it out. I did really enjoy the characters in this one. Although this was always the case in this game, it became more obvious with this chapter how much dialogue there is and how characters change and have things to say even after their part in a quest is done. There was a number of returning characters and it was interesting to see how they developed since you saw them last and this goes for even small side characters. A character you have the option of saving in a side quest the Morrowind chapter showing up here. She isn't part of a quest in Summerset; she's just working a job and will thank you for helping her and tell you what she's been up to since that quest. I find stuff like that quite rewarding. The side quests in Summerset aren't as good as they are in the Morrowind expansion but they're still pretty solid. A new chapter usually brings a new feature. The one here was jewelery crafting which is pretty light as new features go and it probably should have been there at launch. Getting materials for jewelery crafting was also way more grindy than all the other crafting and was only fixed in a patch in 2023 so it was never that great. Overall, it's a pretty good expansion and provides a decent end for the Daedric Wars storyline.
A crime noir with animals? Sure, why not? There isn't much in the way of gameplay but there is some puzzle solving and picking the right dialogue for questioning segments. The story isn't particularly original for the genre but this world made up of talking animals works weirdly well. The music and voice acting is quite good. It's nothing special but I enjoyed my time with it.
As more Elder Scrolls Online DLC and the middle chapter of the Daedric War storyline, Clockwork City is pretty good. The mechanical look of the area isn't really to my liking but building a whole zone and city with the Dwemer tileset is something new for ESO. Unfortunately, it isn't as complex of a structure as you think it should be in the lore even they did try to add some intricacies to the layout of the underground areas. I quite enjoyed the main storyline and really liked the ending and the writing of Sotha Sil. The final conversation with him might be some of the best writing in the game.