Bio
I want shorter games with worse graphics made by people who are paid more to work less and i'm not kidding
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

1 Years of Service

Being part of the Backloggd community for 1 year

Busy Day

Journaled 5+ games in a single day

Well Written

Gained 10+ likes on a single review

Liked

Gained 10+ total review likes

Gone Gold

Received 5+ likes on a review while featured on the front page

Gamer

Played 250+ games

GOTY '22

Participated in the 2022 Game of the Year Event

On Schedule

Journaled games once a day for a week straight

N00b

Played 100+ games

Favorite Games

Red Dead Redemption 2
Red Dead Redemption 2
Disco Elysium: The Final Cut
Disco Elysium: The Final Cut
Star Wars: Knights of the Old Republic
Star Wars: Knights of the Old Republic
The Last of Us Part II
The Last of Us Part II
Elden Ring
Elden Ring

291

Total Games Played

007

Played in 2024

318

Games Backloggd


Recently Played See More

Sea of Thieves
Sea of Thieves

Mar 28

Helldivers 2
Helldivers 2

Mar 26

The Finals
The Finals

Mar 23

The Witcher 3: Wild Hunt
The Witcher 3: Wild Hunt

Mar 20

Valorant
Valorant

Feb 18

Recently Reviewed See More

I heard somebody say, that this is the adrenaline shot to the heart, that the shooter genre needed and I couldn't agree more.

It's always been insane to me, that no major shooter over the past decade, seemed interested in borrowing Battlefields destructive environments. It's been a feature thats kept the franchise unique and made it stick out amongst a sea of pretty same-y multiplayer shooters. And if you think about the fact that Battlefield really hasn't been such a relevant name in the space for the past few years, its even more mind-boggling that its destructive environments never became one of those game features that got re-iterated left and right, pushing its capabilities in the Gaming Space forward. Until now that is.

Considering Embark Studios is made up of quite a few ex-employees of Dice, its no surprise that, when they developed a new shooter, they felt the need to put in destructive environments. What really blew me away is just how much better they are than they've ever been in any battlefield title. Entire houses can be leveled in seconds if you know what you're doing and have the right gear. Sometimes its even the tactically sound move, instead of like battlefield where for 90% of the time you did it for shits and giggles.

Beyond that I also want to commend the Devs on successfully creating something unique and innovative within the multiplayer shooter space. If the deluge of Battle Royales hasn't already made it obvious, its not really a space brimming with originality. But Embark managed to go against that and create their own thing, by looking at the best gameplay elements from their past work and combining them. Thats how we get a game that has elements of the Parkour and Aesthetic of Mirrors Edge, with the Gameplay Pace of your average round of Rush in Battlefield. Couple that with the destruction and you'll get something that feels both familiar and completely new.

Most of all I love the polish. I know it says a lot about the sorry state of Triple A gaming, that not being broken on launch is seen as a positive nowadays, but I can't help but mention it. I watched Skill Ups Review and in it he mentioned that this game feels in Season 1, like the average Live Service Game Feels by Season 3 or 4 and I can't help but agree. It feels like QA wasn't neglected and the Devs worked really hard on ironing out any major issues before launch.

All in all this is a great time and its been the first game in damn near 20 years of gaming, that has made me purchase its battle pass and buy a couple of Skins. Again maybe telling of the sorry state of Triple A Gaming, but I can't think of a higher honor that I can bestow on a game than that.

I don't know when I was last this addicted to a game. Some friends and I discovered this at a LAN Party and we've been playing it religiously for the past 3 weeks now. I'm pretty sure even after this addiction phase wears off, this will be in my regular rotation, for when friends visit and we need something to play. Absolutely knocked it out of the park.

Well I did not expect to score this game the same as the previous one, but for all its improvements in graphics and storytelling, the combat system is simply abysmal and its not the only gameplay decision that leaves me baffled.

For one I just will never understand why devs feel the need to put carry limits in their RPG's. The only semi-plausible reason I've come up with, is that a player could pick up everything and become too rich too quickly. But merchants only having a certain amount of gold, like in Skyrim, would be an easy fix for that.

The handful of stealth sections in this game feel gimmicky and tacked on. I don't have strong feelings on them, just think they weren't needed.

Killing a monster that spawns in the wild, saving right after and reloading, will lead to that monster respawning immediately. Kinda shitty when some Monster Bossfights are near normal Monster Spawns. You have to clear them out every time you get killed by the boss.

The Hitboxes are about as reliable as Dandelions Ballads are at conveying the truth without exaggeration.

Small Bookreader nitpick, but I gotta bring it up since I read all 8 books just for this game, as I'd heard the book context adds much to the enjoyement of the Story of 2 and 3. The game really did reward me in that aspect, except for a single time. Killing off Assire var Anahid, one of the most important and interesting members of the Council of Sorceresses, so unceremoniously, just felt like a bad decision. Would've loved to see her in Witcher 3.

The Gargoyles are pretty much the worst enemy type I've ever had to fight in a casual action adventure type game. Every now and then they will block a hit and give back an attack that is too quick to dodge or block. If you play on the Dark Difficulty, this will turn a simple monster hunting sidequest into the hardest and most frustrating fights in the game, because you can take exactly 3 of those unavoidable and unpredictable hits, before you die. Seriously fuck that Enemy Type, nothing enraged me more in this game than them.

This game might contain one of the worst Dragon Boss Fights in a Triple A game. Underwhelming and frustrating on higher difficulties due to the aforementioned Hitboxes.

So after getting all that out of my system. Some things I really liked, to end off on a positive note.

The first game already had compelling characters, but this game went even farther.

Ioverth, despite his violent tendencies and hate for humans, was much easier to get behind than Yaevinn. I loved developing my bromance with him.

I also liked that Vernon, the leader of a genocidal Special unit that hunts non-humans, is actually a pretty cool and loyal dude. It reflects how racists aren't just raging assholes, but scarily human.

Saskia being a dragon and the daughter of Borch Three Jackdaws is so fucking cool and out there and it shows a type of love for the source material, that is getting me really excited to finally play the 3rd entry. Well that and everybody fawning over it for 8 straight years now.

Radovid and the way his relationship with Phillippa developed between the books and the games, was perfect. When he monologued about her stone cold demeanor and how he learned from it, subjugating everyone but Phillippa herself, my inner eye saw his story play out in vivid detail. Because it fit both their characters from the books so well.

Phillippa and Sile were written fantastically. They were very much the scheming sorceresses that I remembered from the books.

Letho was the perfect Witcher antagonist. Not really evil, but very much beyond the point of being redeemable. Like most Witcher characters, hes clad in shades of grey.

The Worlddesign was so good. I loved the woods with their enormous trees, Vergen with its Dwarven Architecture and Loc Muinne, the first big elven Ruin I've gotten to explore.

The Visuals hold up incredibly well for a 2011 game.

I haven't yet looked up all the endings and the effects that all my choices had throughout the game, but I felt like this game had more consequences for my choices than most RPGs I've played in all my years of gaming.

All in all, what could be a better follow up to Witcher 1, than another game that refuses to just be good or bad. Like its Prequel, the gameplay is so bad at times, you want to rip your hair out, while the writing and world building easily outdo most Triple-A RPGs out there. Because of all the hype over the years, I'm expecting Witcher 3 to finally be the one where CD Project Red manages to match its ambition, with the actual end product.

Except for the Combat System. From what I've heard, they still haven't gotten that one quite right... sigh. Well it surely can't be as bad as the one in this game... I hope.