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Dad said I wouldn't go to heaven after I died for being gay and I'm so happy like OMG it means I can go to Rubacava and meet Manny Calavera this is so cool😍😍😍.

Last year I was in the darkest era in my life. Depressed, jobless, and at the lowest point of my life. One day I was told by someone online called Tall Man Run. I didn't think much of it. It was a simple silly game for my telephone. Until i started playing. The gameplay, I have never seen gameplay as innovative as this before. On my first day playing, I lost track of the hours. When I looked at the clock, it had been 4am. I have been playing since 3pm. I felt terrible afterwards. Yet, I cannot free myself from this game. For the next month I have spent everyday playing this game for 8 hours a day. It was like an addiction. And I couldn't free myself from it. But it felt right. Everything about this game did. I had never seen anything like this before.

The ads in this game were very immersive. The progession system was very in depth. Each time I unlocked something, it felt rewarding as if i had just graduated from school everytime i Unlocked something. That's how good it felt. I got rich from this game. I got hoes. My social life was better. This game inspired to get fit by how swole this guy was. I had to get tall like him. They call me the MJ of basketball. After 6 months of playing this game. I became him. I was as tall as him. I started running into people as if they were objects in the game. But they weren't mad at that as I were a Tall Man Run.

Fearts to Fathom is problably the best horror game "franchise" out there right now. Seeing the mostly solo dev improve tremendously over each release feels so refreshing, always adding more content without bloating the experience while adding more and more subtle horror without relying entirely on jumpscares, though it never forgets it's main driving force of entertaining you and the psychotic baboons you call friends.
Extremely recommended if you have like 2 hours of dead time with friends and want to experience a solid horror story about being in the woods.

15 hrs in as of writing this

It's hard to write about Lethal Company because its still in its infancy but I think the groundwork here is very impressive compared to the wave of co-op horror games that have plagued early access these last few years. Zeekerss is a hugely skilled developer with an incredible 5 games under the belt and their (?) knowledge of game design is reflected on Lethal Company. The gameplay loop is simple but the quota makes every expedition a constant weighing of risk when you can't guarantee that you'll make it out either alive or with enough scrap to meet the deadline, and the monster AI strays from the typical -straight line to you until you can hide- that a lot of other games in the genre use when the monster gimmicks wear off-- think of games like Phasmophobia or Forewarned where the enemy AI just goes straight for you even if they do have gimmicks in their enemy design-. The best example is the huge spider which instead of just making a beeline towards the player it'll stay put if it has no webs set up and rather clings to walls which makes the experience much more scary than just having every enemy have the same copy-pasted AI. Obviously anyone who has played the game also knows the voice chat is the strongest selling point of the game due to how well designed it is and is part of what has made the game an overwhelming succes with its indirect marketing proving its worth with every site being filled with funny clips where someone screams viscerally after failing to do parkour jumps or meeting the neckbreaker for the first time.

There's still a lot to polish though. I don't think the loop is completely airtight design wise which can lead to repetition when thriving or frustration on failure when youre on the last day and fail to meet the deadline-- what's the point of the 0 days remaining instance when you can do nothing but land and instantly take off to just reset the run?-.
The outdoor segments also need a lot of work still. Weather can make runs very unfun (looking at you Stormy and Flooded) due to how debilitating they can be without any extra reward therefore making evading the planets the optimal decision which defeats the risk management thats crystallized in a lot of the game's design and the outdoor enemies are just complete balls, specially the Forest Giant who employs the design I complained about earlier. Nothing about the outdoor obstacles feel like they make you switch it up in a satisfying way and just lead to a lot of frustration, especially since a lot of the enemies just like to camp the ship after nightfall.

Lethal Company is, in any case, one of the most fun multiplayer experiences you can have nowadays without emptying your wallet to do so. I hope the game continues to iron out what faults it has right now and just gets even better, and the game as it stands is still really impressive considering its an early access game with a single update

Barely disguised (and honestly pretty terrible) fetish be damned my boy can cook a non-traditional boomer FPS!

Hot on the heels of the retro FPS revival comes a pretty interesting take on the mind fuckery and cooky gunfeel from both Outlaws and Marathon (something the devs fully admit), combining the esoteric ramblings of Bungie's and the gameplay style of Lucasart's foray into first person action. In a pretty succesfull way, I might add. From the reload of the "meta-magnum" (Jodorowsky eat your heart out) to the fairly big selection of optional types of ammo and fire capacity the game gives you. The enemy positioning and space on the levels can create some really fun and tense situations, where you actually need to take into account reloading and ammo capacity.

It's origin from the faraway lands of Zipango adds, in my opinion, some interesting differences from the usual formula of western rooty tooty point and shooty, like the platforming being an integral part of the level structure and a pretty effective (I'm looking at you, Fi Da Puti Samurai) anime aesthetic.

Sadly the game has some pretty noticeable holes in it's presentation, like the almost absent plot besides the most wireframe justification for you to go from point A and B, given to you in the first 30 seconds of play. But first and foremost, my main gripe is the design of its enemies and even the protagonist itself. The fact the enemies explode into a shower of viscera and oddly sexual appendages is honestly a choice(tm) that I wish they kept on their personal drives and MAYBE ghost release it as a mod if they really wanted for the world to see it. And don't get me started on the actual designs of some characters, I dread for the devs if they ever do a Q&A and get asked their opinion on the age of consent worldwide.

All in all, a pretty good inclusion into the modern FPS landscape, never overstaying it's welcome. Don't check the devs' twitter.

as an owner of a prepaid phone plan i sadly cannot play this, if anybody would be so kind as to leave your phone number down below so i can try it out i'd appreciate it (WOMEN ONLY) 😁😁👇👇👇👇👇

Prehaps we treated Genshin too harshly

So I went to the arcade with my family today, and it was pretty fun. We bought 16 tokens and equally distributed equally between us (4 each), but mostly spent our time playing Taiko because of course we would. It's a really fun game to play both alone and with your family, and the fact that you could play 2 songs with a single token was really helpful as well, because each one cost around 5 reais, which is a bit pricey.

Between all of the terrible kids oriented ones and loud Kof cabinets where 30 year olds were screaming like their lives depended on it, my cousin kept staring at Flying Tickers. I have no idea why this one in particular but he's 7, so maybe he recognized the visuals from a youtube kids video? Weird to think that flappy bird is older than him...

Anyway, while my parents were blasting the drums with folklore music on easy, I decide to spent my 2 last tokens so that we can give it a shot together. Considering that he burned his tokens in some quirky whack-a-mole reskin with zombies that were too fast for his hands, I felt like it could be fun y'know.

Anyway, after the 2 tokens went in, we pressed the 2 buttons to play the only mode there was for multiplayer: versus. Since the game had only a single button, tap, I was wondering what the hell would happen in it, hoping for the best.

After mere 4 seconds of not understanding how the tapping works because the screen trailers only kept showing flashing lights with blatantly adulterated gameplay to call the attention of small kids, he died. Immediately on screen a small 'Player 2 wins' message appeared, and... that was it.

That was the game.

2 tokens burned in 4 seconds.

He almost started crying out of guilt, saying sorry because he felt like he made me burn 4 games on the cool drum machine. We ended up buying 2 more (of course, just saying that we found it in our pockets) just to play together the 'weird songs' that I liked on Taiko, which I'll one day explain to him that are vocaloid stuff.

Anyway thanks for reading until here, I know it's not the usual meme reviews that I do but I needed to vent this terrible experience, this game is peak predatory garbage and a strong contender for worst experience I've ever had with the medium as a whole.

Dishonored is a grim and intriguing work of art that highlights the many joyous complexities of the stealth genre.

For the longest time I hated stealth. I never saw the point of being silent and sneaky when going loud yields the same results. Dishonored changed my perspective. With Dishonored, I didn't try to be sneaky because I had to. For the first time while playing a stealth game, I went sneaky simply because I wanted to. Dishonored gives you the tools to do this in an exceptionally entertaining and unique way.

The story of Dishonored is the perfect blend of fantasy, science-fiction, and reality. You sneak around as a framed assassin with eldritch powers in rat-plagued 1800s city, all while avoiding corrupt guards and sentient electricity turrets powered by whale fat. The story is also very engaging. The achievement for beating the game has a 41% completion rate on steam. This is much higher then most other games.

And then there's the ways you can assassinate your targets. Hitman (2016) always had unique ways to kill targets, and I'm pretty sure it had these because of Dishonored.

A small criticism I have of Dishonored is how unbelievably hard it is to 100% the game. Don't even think about trying it.

This review contains spoilers

Dracula = El Mati