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Personal Ratings
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5★

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1 Years of Service

Being part of the Backloggd community for 1 year

On Schedule

Journaled games once a day for a week straight

005

Total Games Played

001

Played in 2023

007

Games Backloggd


Recently Played See More

Animal Crossing: New Leaf - Welcome amiibo!
Animal Crossing: New Leaf - Welcome amiibo!

Feb 12

Tales of Arise
Tales of Arise

Nov 26

Unpacking
Unpacking

Nov 11

Katana Zero
Katana Zero

Nov 04

Hades
Hades

Sep 07

Recently Reviewed See More

Undertale is a very strange video game. I completed a neutral run, killing some monsters and sparing others with no particular plan in mind—totally unaware that there were multiple routes. It took me 5 hours and 21 minutes to roll credits on the "Exiled Queen without Undyne" ending (I spared Toriel and had more than 10 kills, including Undyne).
It was a wild ride. The story is simplistic at first (you play a small child stranded in a land of monsters, trying to find your way home), but eventually breaks the fourth wall, asking the player to consider the actions they've taken while playing—especially the lives of the monsters they’ve killed.
Those monsters (Toriel, Sans, Papyrus, Undyne, Dr. Alphys, and Mettaton) are quirky and unique with funny, often irreverent dialogue. The sprite work is all hand drawn, expressive and lovely. The chip-tune music, which Toby Fox composed himself, is absolutely beautiful. I especially like Snowdin Town, which plays in the cozy, monster town of Snowdin.
The "combat" system plays like a SHUMP with Final Fantasy style actions, including an option to "spare" the enemy. It is very well executed and demands constant attention. I was never bored in an encounter or tuned it out to mash the A button, like a traditional RPG, which further emphasizes the theme of actively choosing to “kill” a monster and the consequences you, the player, have on this world.

This review contains spoilers

An enjoyable game, although “experience” might be more appropriate, since half the playtime consists of fully animated, visual novel-style cutscenes. The main highlight is the fluid combat system—you control either Kasane or Yuito, who can temporarily activate their team members’ abilities (invincibility, teleportation, duplication, etc.) or string together special attacks based on a series of constantly refilling SAS gauges for each character (controlled via the left/ right shoulder buttons). This might seem complicated, but isn’t thanks to the intuitive controls. More importantly, it feels great to obliterate a horde of monstrous Others using your diverse set of powers, despite the game requiring careful resource management during prolonged boss fights. The crew is fun as well, with strong characterization via optional “bond episodes” that delve into their individual motivations, fears, interests, etc. Although text heavy, “bond episodes” are typically cutscenes, these stories were some of my favorite in the game, especially since the main story feels overly complex and contrived at times—time travel stories are really hard to get right! The “Normal” difficulty wasn’t too punishing (I died a handful of times), but eventually I equipped a plug-in that prevented wiping—I love this option (and used it for Nier Automata as well), since I wasn’t interested in repeating tricky enemies multiple times because I missed a dodge roll. The music is good too and complements the fast pace action. Overall, Scarlet Nexus was a fun experience and, time permitting, I’ll likely play Yuito’s story in NG+, which carriers over all of your progress.

A joyful experience—for the goose. Untitled Goose Game knows exactly what it wants to do and executes that vision flawlessly. While the gameplay is mechanically simple, the many interactions between objects in the world and its inhabitants provide surprising depth. The core progression, completing a to-do list worth of evil deeds, is very satisfying and hilarious- you're playing a goose after all, why do you have a to-do list? The sound design is also a standout, featuring an orchestral score that mirrors the action, quietly playing as the goose creeps along, and becoming increasingly frantic as mischief unfolds. Overall, a short (~3 hours), but fun experience.