5 reviews liked by yomarz


Another major surprise for me. Easily my GOTY. I enjoyed, but sometimes was annoyed during my time with Divinity II, where that game felt redundant. While it took some getting used to the new combat of BG3, I realized how addicting and oddly replayable this game became. I had went through the first Act in 4 different playthroughs. My 4th official playthrough ends up being the one where I complete the game. My Druid, Quan-Chi (yes, named after the Mortal Kombat character), had the perfect set up to dominate the game, but can realistically end the story on either scenario. This game not only succeeds in being a true DnD video game, not only does it make appreciate DnD even more, but it reminded me why I can enjoy playing a turn-based RPG that isn't just Pokemon. I even played some of this in bed, on my Steam Deck, even though I knew mouse-keyboard was the best way to play. Best part, I am not even done with this game, as I am currently under my multiplayer session, potentially more, and maybe start a new file to end the game as lawfully-good as possible (basically Anti-Absolute). A bigger surprise for GOTY over Elden Ring, but for those that enjoy DnD or RPGs can enjoy this on your own or with friends

After recently experiencing my first D&D campaign by a mediocre Dungeon Master, I feel like I am still missing that D&D magic. Luckily Divinity II is an ideal game of D&D, but in a video game format.

Divinity: Original Sin II has straight-forward combat mechanics as an RPG, although the number of intertwining systems in this game is overwhelming (sorry for setting you on fire, I forget sometimes). Focusing on elemental spells and status effects as a Cleric did make every encounter unique and thrilling. The game is filled with content, enabling you to upgrade and cast even more spells. This game has that freedom. That's all I can say, I remembered there were things that really bugged me, but I don't remember. Can't wait for Baldur's Gate 3

Also, my former Dungeon Master ended up being the guy to handle saving & loading ;_; You have no idea how many times they failed to save before a difficult fight


This is a very good game that I had a lot of fun playing.

I have a lot of small gripes, none of which amount to very much individually. Unfortunately, with an open-world game of this length, small gripes can snowball and detract from the overall experience.

I think this game will be my new personal poster child for "ludonarrative dissonance" in video games.

The art direction in this game is incredible.

I respect the choice to not include waypoints. But there were several moments in the game where I just wanted a fucking waypoint.

A lot of balancing made with previous items that were once useless are much better here. Originally 15 characters to a new 34 unique characters total. Being able to start a run weak, then ending up potentially overpowered with millions of combinations/synergies to choose from is satisfying, along with the true final ending. Co-op is made well and the new soundtrack kills it. I have logged in over 1,600+ hours between the Steam and Switch version, and I don't regret it. This made me interested with the Roguelike genre the franchise as a whole. After completing 637 achievements on Steam, I think it's safe to say that I would consider this game to be my favorite game of all time, that's not gonna change anytime soon.