fairly sure i'm not even 1/3 through my first time through this game and i'm like 150 hours in (though i did restart once after like 20 hours lol). i have a feeling i'll have more to say later on; consider this a "first impressions" kinda thing, silly as that may seem after so much time with it.

getting some complaints out of the way, it's a pretty flawed game in terms of bugs and some extremely fucked balance (playing it on easier difficulty settings is highly recommended until you really know the game (and i still don't feel i do)) and moments of frustrating writing clashing with the roleplaying possibilities of its pnp systems (e.g. you can't always rescue someone from their fate due to a curse placed on them despite there being a spell called remove curse available and stuff like that feels... kinda bad, sometimes). that's pretty much it, i guess? i could probably complain about the overwhelming timesink crusade system introduced in the second act, but i switched that shit to automated/story mode so i could focus on the baldur's gate-style adventuring and such. the half-star i docked from my rating could probably be a bigger mark down, but, see...

what makes wrath of the righteous so compelling to me, aside from the incredibly deep character-building, is its campaign and setting: a realm torn asunder by the worldwound, a vast fracture in the planet's surface from which the abyss emerges - a place where gods and demons rally their forces in a game of chess... where they literally can't intervene too much because the conflict would simply obliterate this domain over which they struggle for power and influence. and this is where you come in: chosen by the good gods, granted the power to choose your path - even with the freedom to become a devil or a swarm-that-walks or whatever...! power fantasy to the extreme.

and this is what sets wrathfinder apart from its ilk: it features a variety of mythic paths for you to choose as you progress (angel, lich, demon, azata, trickster, legend, and several more) and a pretty large cast of possible companions - to the point that it feels more properly inspired by bg2 than most of these "new wave of oldschool crpg" games in terms of the sheer possibilities. for my first time through it, i'm going azata: chaotic good butterfly-winged friendship is magic superhero bard romancing a succubus who wants to be a good girl after being touched by the goddess of dreams and made aware of her sins. (you can either help her with this or decide to be a total fucker and corrupt her, destroying her newfound ability to love.) game's absolutely enormous and i'm likely to be playing it all year (irl circumstances willing (not to be overly cryptic, but my mental illness is catching up with me again)).

uh, anyway... yeah, game rules. also i love the very bg-styled music, all that Epic Brass Blaring Mightily.

Reviewed on Feb 17, 2023


7 Comments


1 year ago

oh oh also: there are a lot more queer romance options of various alignments and so forth in this game than a lot of these tend to offer, so that's pretty cool! straight women get the shaft as is unfortunately typical and it is a shame that seelah (a black woman and a paladin with an unusually chaotic streak) is unavailable romantically, period, but there's a lot here, uh, on offer. if you're into that aspect of these kinda games.
game looks really fun but most importantly, i hope you feel better eventually and nothing but love from over here

1 year ago

<3 ty

1 year ago

going through spell lists in crpgs like EVOCATION... CONJURATION... to the tune of "blackened" :B

1 year ago

me, a few hours into a run with a neutral good dhampir crusader of pharasma—lady of graves, goddess of birth/death/fate—planning to take a mythic path i haven't tried to the secret ending

naturally, i suppose, desna and pharasma would be bedfellows... and frankly, i might imagine they're both ok with a well-meaning necromancer, while an actual lich (a possible evil mythic path) might be considered an abomination even by the latter

i can't deny the truth