Castlevania: Aria of Sorrow
released on May 06, 2003
The year is 2035 and Soma Cruz is about to witness the first solar eclipse of the 21st century when he suddenly blacks out -- only to awaken inside a mysterious castle. As Soma, you must navigate the castle's labyrinths while confronting perilous monsters at every turn. But beware, you must escape before the evil consumes you!
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peak. play on an original gba or an emulator that supports colour correction and a good lcd filter and this game looks and plays better than sex - still probably one of the best feeling metroidvanias ever. smth about it being on the gba just gives it this aura that i cant really articulate but michiru yamane and ayami kojima putting music and artwork respectively into this game that still manages to ooze gothic horror more than most games in the franchise before and after it despite the weak hardware just makes it 10x cooler than it already is. i think it was the last game kojima did art for too which sucks and i didn't even know ooe's art wasn't done by them until recently (which speaks of how good the art also is in that game but im getting sidetracked) but i will be eternally grateful for this game's character portraits, i love you endgame soma. did a randomizer replay and ngl it's even better when you aren't steamrolling the endgame with the claim solais lol. julius belmont fight fucks so hard and something something characters fighting against their predestined fate something something peak fiction god this game is so good dude. really good way to end the timeline too -matthias cronqvist's soul finally gets incarnated as something that isn't dracula and immediately takes the opportunity to destroy chaos and end the cycle leaving no room or need for a sequel that fucks up the artstyle and plays worse. still waiting on a 1999 game though, here's hoping seal of the eclipse gets finished sooner or later.