Castlevania: Dawn of Sorrow

Castlevania: Dawn of Sorrow

released on Aug 25, 2005
by Konami

Castlevania: Dawn of Sorrow

released on Aug 25, 2005
by Konami

Draw the correct magic seal quickly, or your enemies will never die! Fight and explore through one of the largest castles ever seen in the series! Race another player through custom-made castle rooms in versus mode! A year has passed since Soma Cruz discovered the evil of Dracula hidden inside his body. Now, a mysterious cult wants to release the power of the Lord of Darkness. As Soma, you must do everything in your power to stop them before it's too late.


Also in series

Castlevania: Order of Shadows
Castlevania: Order of Shadows
Castlevania: Portrait of Ruin
Castlevania: Portrait of Ruin
Castlevania: Curse of Darkness
Castlevania: Curse of Darkness
Castlevania: Lament of Innocence
Castlevania: Lament of Innocence
Castlevania: Aria of Sorrow
Castlevania: Aria of Sorrow

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More Info on IGDB


Reviews View More

What happened to the artstyle what

Prefiro o Aria mas esse continua sendo excelente.

Great game, dumb seals. I prefer Aria solely because of the seal problem and that navigating is noticably harder. Still good though.

Dawn of Sorrow is a middling entry in the crop of Igavania releases. That still makes it an excellent game. However, there are aspects of the game that are notably lesser.

I'll be honest and say that I find Soma's ability to use abilities derived from monsters' souls to be neat but ultimately not ideal, an ability present in Aria of Sorrow before it and Bloodstained after. These souls/abilities drop at random rates from specific monsters. The game is smart enough to not lock abilities required to progress behind randomized drops (they generally are obtained from mandatory boss fights) but many abilties you may just never see or experience because of RNG (some of which may be exceedingly useful in certain places or boss fights even if they are not required.) This is the biggest thing that detracts from the game for me, but I completely see why this might be some fans' favorite part of the game.

Art, music, and overall aesthetic is one the entire Castlevania series strong suits, and in this game it's all - fine. Some standouts, the opening theme is the best track in the game (which is arguably true of all Castlevania games) but everything after isn't terribly memorable. Areas in the castle stick to tradition pretty strongly even though this isn't Dracula's castle: clock tower, garden, chapel, caves, etc. Boss fights are ok, with only one or two being a bit frustrating (but also keep in mind if you were lucky enough to get one or two strong attacks from RNG monster drops you may not have this problem.)

The insistence on using the DS to draw magic seals is a contentious addition for many. I found it a little intrusive. At it's worst, it's annoying to have to keep doing it everytime you restart a boss fight you're stuck on, or worse if you do it wrong and fail the boss fight because doing it wrong means fighting the boss for longer and sometimes you're on your last sliver of health when the prompt to complete the seal pops up. There is a romhack that solves this by removing the seals entirely, and I don't think you can go wrong with that.

You should play Dawn of Sorrow, but it's best enjoyed as a later selection for fans making their way through every Igavania.
Oh and Julius mode whips dude.

The generic artstyle aside, I've always been pretty partial to Dawn of Sorrow. I actually found the gameplay a lot more enjoyable than Aria.