Kingdoms of Amalur: Re-Reckoning

Kingdoms of Amalur: Re-Reckoning

released on Sep 08, 2020

Kingdoms of Amalur: Re-Reckoning

released on Sep 08, 2020

The hit RPG returns! From the minds of the bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston, comes Kingdoms of Amalur: Re-Reckoning. Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world.


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Kingdoms of Amalur: Reckoning
Kingdoms of Amalur: Reckoning

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The world and charm of WoW mixed with Skyrim.
Very good.

maybe i will re-reckon this one later

This is a difficult review for me to write, as I grew up playing this game and had a strong sense of nostalgia for it. However, as I replayed it in full recently, I saw how unremarkable this game really is.

One of the things I noticed is how much this game resembles an MMORPG in everything but the multiplayer aspect, which makes sense because that's what this game was meant to be before it was reworked into a single player RPG. You have lots and lots of loot and gear sets with randomized drops, which is pretty unnecessary for this type of game. There is an excessive amount of quests, lots of them your standard fetch quests, and that also means that there is a staggering amount of voiced dialogue that you must skip at risk of losing your mind. Even the way the map is arranged and how enemies become invincible when they go outside their spawn zone points to this MMORPG past.

Couple all of this MMO stuff with combat that is flashy but repetitive and simple, a lack of or very simplified (good/evil) choices you can make in the story, entire skills and game mechanics that you may never touch because they're useless and you're overpowered anyways, and lots of jank...

At the end of the day, the biggest flaw of this game is a pretty simple one: it's just not fun.

DNF, too bland and generic. Thought so when the original came out and I still stand by it after replaying the 'remaster'.

Played the original back on 360 and enjoyed it - figured it was worth a replay and the remaster was a good excuse. I don't even think it's a particularly amazing game, the narrative is confusing as hell. But the gameplay is superb. I 100% the game with every achievement.

DO NOT ORDER DRAGON AGE FROM SHEIN!!

In all seriousness, this was one of those "comfort food" games for me. Aside from the surprisingly robust combat system, nothing in Amalur really stands out all that much. The characters are bland, the story gets worse as it goes on, the game looks and feels like an MMO, complete with all of the hallmarks of the genre like braindead quest design, and yet...I can't really say I wasn't having fun playing it. It's more than the sum of its parts and really scratched an itch for me that hadn't been scratched in a while, and that's all I needed from it.