Kingdoms of Amalur: Reckoning

Kingdoms of Amalur: Reckoning

released on Feb 07, 2012

Kingdoms of Amalur: Reckoning

released on Feb 07, 2012

Kingdoms of Amalur: Reckoning is an epic, open-world role-playing game set in Amalur, a mysterious and magical new fantasy world created by New York Times best-selling author R. A. Salvatore. Brought to life visually through the trademark visceral style of renowned artist and Spawn creator Todd McFarlane, Reckoning brings a new level of intense action combat to the RPG genre.


Also in series

Kingdoms of Amalur: Re-Reckoning
Kingdoms of Amalur: Re-Reckoning

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Combat is a 20/10 and I actually like the aesthetic, but everything else is just kind of meh.

It's been called "the best 6/10 ever" which sounds about right. The dynamic, mix-'n-match, class-based combat and stealth options will be a blast for Dragon's Dogma-heads. Everything else about it is bland post-WoW swill.

Interesting game, with decent story and nice game mechanics.

This is literally my favourite game of all time, everything about it is amazing! The story (which is written by R.A. Salvatore), the world-building, the visuals, the soundtrack, the voice acting, the mechanics, the weapons and armour, the enemies, the entire design... Everything is just perfect! It's still stupid how this game didn't sell well back there and led the developers to bankrupt, this is an extremely underrated gem that deserved more love and sequels. I am happy that THQ Nordic bought this IP to revive this awesome franchise, they finally made a remastered version, with an upcoming DLC, and hopefully, we'll see more of this game! From the MMORPG project to possible sequels!

Alyn Shir is such a waifu tho 😳

"Kingdoms of Amalur: Reckoning" apresenta um grande potencial com seu combate envolvente e sistemas de sinergia de classes.

No entanto, a narrativa carece de profundidade, deixando a história extremamente sem graça, além disso, adicione a fórmula um loop de gameplay monótono juntamente com um longo tempo de campanha, e tenha a receita perfeita para uma experiência que, apesar de promissora inicialmente, acaba se arrastando demais.