a mindbogglingly well designed game with so much fucking content for $15 that it makes no damn sense! My first playthrough I didn't know there was a compass so i was like "damn you really gotta read the map in this mf" and that shit was seriously an incredible experience. best exploration ive experienced, incredible movement and combat, some of my favorite bosses. just the whole fucking package
Pretty decent game, still need to complete it if i'm being honest but at the time of playing it I had alot of games to catch up on and play, which had me disinterested in this while I played it, the aesthetic is cool aswell, no doubt it impressed me but I honestly lost interest and will come back to it another time.
Um dos melhores jogos indie que eu já joguei, se não o melhor. Hollow Knight é o puro suco do metroidvania com uma arte visual fodástica, trilha sonora absurda, estágios e chefões incríveis, e uma jogabilidade impecável. Fiz questão de platinar e jogar todas as DLCs, e repetiria tudo de novo a qualquer momento. Peak fiction.
No aguardo de Silksong.
No aguardo de Silksong.
Que jogo incrível, um dos meus favoritos
Esse jogo é lindo. Cada parte do mapa é único, cada lugar possui inimigos e bosses diferentes, ainda ele te recompensa com itens e upgrades para ficar mais forte e poder explorar mais lugares. Vale muito a pena jogar e explorar esse mundo maravilhoso.
o jogo é um metroidvania e muito divertido. No começo, ele é meio lento, mas ao decorrer do jogo, fica mais rápido e divertido. Outro ponto positivo são os bosses, quase todos são carismáticos e com mecânicas diversas e difíceis, isso deixa o jogo menos maçante e com vontade de jogar, na minha opinião. O jogo também possibilita diversas builds para diferentes estilos de jogo, desde uma build focada em magia ate uma build focada no ferrão
A historia é complexa mas vale a pena saber dela principalmente porque deixa o mundo e os personagens ainda mais interessantes do que já são
Na minha opinião, um dos melhores jogos que eu tive o prazer de jogar. Se tiver a oportunidade, jogue
Esse jogo é lindo. Cada parte do mapa é único, cada lugar possui inimigos e bosses diferentes, ainda ele te recompensa com itens e upgrades para ficar mais forte e poder explorar mais lugares. Vale muito a pena jogar e explorar esse mundo maravilhoso.
o jogo é um metroidvania e muito divertido. No começo, ele é meio lento, mas ao decorrer do jogo, fica mais rápido e divertido. Outro ponto positivo são os bosses, quase todos são carismáticos e com mecânicas diversas e difíceis, isso deixa o jogo menos maçante e com vontade de jogar, na minha opinião. O jogo também possibilita diversas builds para diferentes estilos de jogo, desde uma build focada em magia ate uma build focada no ferrão
A historia é complexa mas vale a pena saber dela principalmente porque deixa o mundo e os personagens ainda mais interessantes do que já são
Na minha opinião, um dos melhores jogos que eu tive o prazer de jogar. Se tiver a oportunidade, jogue
I absolutely adore this game but it's been so long since I last played it that I keep getting lost and wandering around to find where to go is just getting frustrating so I'm tempted to pick it back up in the future and play it from the start to get a more fulfilling playthrough out of it.
Will definitely give it a proper review when that time comes
Will definitely give it a proper review when that time comes
Was a 4.5 until I tried to complete other endings and got to the white palace. I thought the platforming was the game’s weakest point due to clunky movement, but i tolerated it the whole game because all other aspects of this game are outstanding, especially considering it’s an indie game. Until that point, it felt more like a 2d AARPG with platforming included….then it became an unforgiving platformer.
The world building and design and overall aesthetic are unparalleled. Most of the game is very well balanced with fighting and minimal platforming, and things really open up and become fun when unlocking a certain skill that provides i-frames which makes fighting really fluid.
After getting the basic ending, I kind of wish I stopped playing, but I wanted to work through the additional content and endings, and that’s where things kind of stopped being fun. It became a little grindy then I hit the platforming bottleneck. I enjoy challenges as long as the challenge is fun (e.g. boss fights), but the content started to feel more like a punishing chore. If you like AARPG’s, play the base game to get the base ending, then I suggest putting the game down unless you absolutely love the platforming aspect of the game.
If some of the clunky movement is fixed for silk song, then sign me up!
The world building and design and overall aesthetic are unparalleled. Most of the game is very well balanced with fighting and minimal platforming, and things really open up and become fun when unlocking a certain skill that provides i-frames which makes fighting really fluid.
After getting the basic ending, I kind of wish I stopped playing, but I wanted to work through the additional content and endings, and that’s where things kind of stopped being fun. It became a little grindy then I hit the platforming bottleneck. I enjoy challenges as long as the challenge is fun (e.g. boss fights), but the content started to feel more like a punishing chore. If you like AARPG’s, play the base game to get the base ending, then I suggest putting the game down unless you absolutely love the platforming aspect of the game.
If some of the clunky movement is fixed for silk song, then sign me up!
Eu pensei que jogos difíceis fossem a minha praia e ainda penso que não é, não acho que eu tenha a paciência ou a habilidade pra Souls like ainda, mas Hollow Knight que é considerado o Souls like 2d eu gostei pra cacete.
Apesar de eu ter levado muito mais tempo pra finalizar a história do jogo do que um jogador médio, devido à pura ruindade, eu achei sempre muito recompensador derrotar um chefe depois de dezenas de tentativas, e se tem uma coisa que o jogo faz bem é recompensar o jogador, seja por uma habilidade ou magia aprendida, um upgrade no ferrão ou uma amuleto, tudo de difícil que você faz no jogo te recompensa de alguma forma e isso te motiva a continuar até o fim do jogo, você nem vê o tempo passar jogando esse jogo e poucos jogos me fizeram sentir assim.
Eu só fiz um dos finais, pesquisando eu vi que tem três e eu ainda tô juntando coragem pra voltar pro jogo por que a partir desse ponto as coisas ficam ainda mais complicadas.
Conclusão, eu achei o jogo fantástico, o combate, a exploração, a maneira sutil que a história é contada, a trilha sonora, tudo é maravilhoso.
Apesar de eu ter levado muito mais tempo pra finalizar a história do jogo do que um jogador médio, devido à pura ruindade, eu achei sempre muito recompensador derrotar um chefe depois de dezenas de tentativas, e se tem uma coisa que o jogo faz bem é recompensar o jogador, seja por uma habilidade ou magia aprendida, um upgrade no ferrão ou uma amuleto, tudo de difícil que você faz no jogo te recompensa de alguma forma e isso te motiva a continuar até o fim do jogo, você nem vê o tempo passar jogando esse jogo e poucos jogos me fizeram sentir assim.
Eu só fiz um dos finais, pesquisando eu vi que tem três e eu ainda tô juntando coragem pra voltar pro jogo por que a partir desse ponto as coisas ficam ainda mais complicadas.
Conclusão, eu achei o jogo fantástico, o combate, a exploração, a maneira sutil que a história é contada, a trilha sonora, tudo é maravilhoso.
This review contains spoilers
(100%, all bosses radiant, first two pantheons all bindings)
Very solid controls, but having to hold the jump button to stay in the air longer took a while to get used to.
Probably the most value game in terms of dollar to dense content ratio. This game is huge. A little bit too
big, I think. There were a lot of times I got lost in this game without knowing where to go. It happened more
in this game than with any other Metroidvania I have played. Content is extremely fine tuned and precise, but the
weak base kit makes charms like Mark of Pride (increased range), Quick Nail (increased attack speed), and Steady
Body (don't get knocked back when attacking) feel almost necessary. DLCs, mainly the Grimm Troupe and Godmaster
are fantastic additions, although I wish Godmaster actually had less content. Acknowledging extremely difficult
challenges like completing Pantheons with all bindings made me feel like I had to do them to be a completionist.
They are so extremely difficult though, that I eventually gave up. Also, many of the bosses in the Hall of Gods
feel like they have way too much health. Bosses like Markoth, Marmu, Grey Prince Zote, the Oblobbles, and
especially Absolute Radiance feel poorly designed, with RNG having a huge part to do with their boss fights. On
the other hand, bosses like Nightmare King Grimm, Pale Vessel, Dung Defender/White Defender, and the Nailmasters
are extremely fun and well designed. Absolute Radiance on Radiant difficulty (no damage) made me want to die.
This might be on of the hardest, or the hardest gaming challenge I have ever completed. I think I attempted this
for 10 hours. There is so much RNG bs to deal with every time you fight him, it's hard to build any kind of
consistency against him. It can be fun to fight him, but every time you get hit where it feels you couldn't have
done anything, it really stings. Finally, the art style, atmosphere, and NPC's are extremely well done and
memorable, but the story and lore didn't really affect me in any way. I didn't really know what the Hollow Knight
and Radiance were in the end, and I guess I don't really care. I wish the story was told in a more effective way.
All in all though, incredible game, and especially for the price, this might be the most value game on the market.
Very solid controls, but having to hold the jump button to stay in the air longer took a while to get used to.
Probably the most value game in terms of dollar to dense content ratio. This game is huge. A little bit too
big, I think. There were a lot of times I got lost in this game without knowing where to go. It happened more
in this game than with any other Metroidvania I have played. Content is extremely fine tuned and precise, but the
weak base kit makes charms like Mark of Pride (increased range), Quick Nail (increased attack speed), and Steady
Body (don't get knocked back when attacking) feel almost necessary. DLCs, mainly the Grimm Troupe and Godmaster
are fantastic additions, although I wish Godmaster actually had less content. Acknowledging extremely difficult
challenges like completing Pantheons with all bindings made me feel like I had to do them to be a completionist.
They are so extremely difficult though, that I eventually gave up. Also, many of the bosses in the Hall of Gods
feel like they have way too much health. Bosses like Markoth, Marmu, Grey Prince Zote, the Oblobbles, and
especially Absolute Radiance feel poorly designed, with RNG having a huge part to do with their boss fights. On
the other hand, bosses like Nightmare King Grimm, Pale Vessel, Dung Defender/White Defender, and the Nailmasters
are extremely fun and well designed. Absolute Radiance on Radiant difficulty (no damage) made me want to die.
This might be on of the hardest, or the hardest gaming challenge I have ever completed. I think I attempted this
for 10 hours. There is so much RNG bs to deal with every time you fight him, it's hard to build any kind of
consistency against him. It can be fun to fight him, but every time you get hit where it feels you couldn't have
done anything, it really stings. Finally, the art style, atmosphere, and NPC's are extremely well done and
memorable, but the story and lore didn't really affect me in any way. I didn't really know what the Hollow Knight
and Radiance were in the end, and I guess I don't really care. I wish the story was told in a more effective way.
All in all though, incredible game, and especially for the price, this might be the most value game on the market.