Reviews from

in the past


Este juego es mi vida entera a partir de ahora

I seriously, SERIOUSLY do not think a new Jet Set Radio is going to beat Bomb Rush Cyberfunk. The music totally slaps. Movement is fast and fluid and the combo system is great. This isn't just a great spiritual successor to the Jet Set Radio series, it's everything I wish those games were and more. They even made spray painting fun. I’m convinced Team Reptile only makes good games.

A worthy spiritual successor to Jet Set Radio Future. Bomb Rush Cyberfunk is tons of simple fun. The game never really challenges you, but that's not the point. BRC is a good-vibes only game, where everything is designed to benefit the player, rather than punish for incorrect execution.

Can't really give the game too high of a score though, as many of its mechanics end up half baked. Combat is atrocious, modes of transport are not distinct enough, and gameplay is repetitive.

I feel like this game is kind of like the original Assassin's Creed; a fun game with a lot of promise, but it wasn't until its sequel that made the concept great. If a sequel were to be made (Bomb Rush Cyberfuture, perhaps), I think they can iron out the kings and make a masterpiece.

make a game actually resemble and play exactly the same as their homage? wow riot games could never


Certa vez, enquanto procurava jogos parecidos com Tony Hawk's Underground 2 (aka melhor tony hawk's) me deparei com um jogo bastante diferente, era estilizado, estiloso e parecia extremamente divertido. Seu gráfico cartoon foi o bastante pra me fazer ficar super hypado nele, esse jogo não era bomb rush, mas sim seu antecessor espiritual Jet Set Radio.

Jet Set Radio, para aqueles que não sabem, é um jogo dos anos 2000 lançado pela SEGA, onde basicamente, você anda de patins, faz acrobacias malucas e faz pichações. É um jogo extremamente divertido e pra sua época é muito inovador e f0dão. Porém, hoje em dia, o jogo já não possui mais a mesma carisma que possuia, envelheceu super bem gráficamente falando, porém sua gameplay pode ser um pouco lenta.

Tá mas por que caralh0s estou falando de Jet Set Radio e não de Bomb rush??

Simples, esse jogo é uma carta de amor para todos aqueles que amaram jogar JSR. O jogo traduz de forma excepcional toda a essência de JSR para os padrões atuais. Sua gameplay é extremamente fluída, quando se pega o jeito de fazer as manobras certinho o jogo fica extremamente dinâmico, é possivel ficar o jogo inteiro mantendo o mesmo combo (provavelmente seria um recorde também, mas se a pessoa realmente for pica provavelmente dá).

Além das melhorias técnicas na gameplay, o jogo também conta com vários personagens jogaveis e possui 4 formas de locomoção, que são, a pé, bicicleta, skate e patins, cada um com movimentações diferentes possibilitando novas maneiras de humilhar outras gangues mandando as manobras mais impossiveis que fariam Isaac Newton chorar.

O jogo também, assim como JSR, possui um sistema de grafites que você vai fazendo na cidade, e com o tempo você vai liberando gráfites diferentes, que por sua vez, possuem padrões únicos para manda-los em uma parede. Lembrando também que os gráfites do jogo foram todos feitos por grafiteiros reais, o que dá ainda mais identidade pro jogo.

Os gráfites no jogo, são basicamente falando coletáveis que assim como outros coletáveis você coleta (ava) pra liberar missões, roupas, ganhar conquistas, mudar skin dos seus "veículos" e coisa do tipo. Lembrando que isso se aplica para todos os coletáveis, não somente pichação.

A história do jogo é sensacional, curta, porém sensacional. Tão absurda quanto sua gameplay, tem plot twists, cenas engraçadas, personagem masoquista, tudo que uma pessoa normal pode desejar em um jogo.

Apesar da história ser curta pode ficar tranquilo que depois de terminar você ainda terá bastante coisa para fazer, ainda mais se for buscar o 100%, o que é algo super divertido de se fazer nesse jogo.

Texto tá ficando gigante, vou apressar, trilha sonora ♥♥♥♥ pra KRL (muito f0da msm), personagens bastante únicos, tem como dançar break dance, os personagens não param de dançar e é engraçado.

Muito f0da só compra.

When I picked up Bomb Rush Cyberfunk, I only was given one proper impression on this game. “Oh, it’s JUST like Jet Set Radio, like a spiritual successor.” By the time I picked this game up, I didn’t have access to a platform that I could play Jet Set on, but by time I did, I still decided that I should play Bomb Rush Cyberfunk first.

In Bomb Rush Cyberfunk, you play as a wide-spread cast of hip-hopping graffiti artists with a knack for skating into unconventional places, known as writers. These writers are divided into different territories and gangs, all with a common goal, to go ‘All-City’, and claim every territory in town under their own banner, whilst your crew, The Bomb Rush Crew, or particularly the protagonist, Red, are trying to work out the identity to the body that his cyberhead is sitting as a host to.

The gameplay loop is fairly simple. With your choice of skating equipment, and your welcome gift of a yellow can of spray paint, skate, grind, and wall-run into all of these unconventional spots in the region to make your mark in the region, and build a reputation to get your crew recognised by the gangs in charge. You’ll also have to outshine some of their thugs on the way before you can battle it out to get the highest score that you can in order to claim the territory for the BRC. Going into this a little bit, what I think is the highlight of the game, and thankfully so, being the focus of the game, is the traversal and tricks. The tricks system in this game is quite streamlined, throwing out stick inputs and for the most part, using the face buttons for your trick inputs, they’ve managed to keep the amount of tricks refreshing with multiple forms of skating techniques, with skateboarding, inline skating and cycling, mixing in having to uphold manuals and mixing boosts into your combinations to pull out high-scoring maneuvers to keep your string going until you can bounce onto the next billboard in sight.

This was absolutely the most important part of the game, which leads onto the head-to-head comparisons with Jet Set (the artstyle also pushes the topic on), and while the gameplay hits the nail on the head, it doesn’t sink in perfectly, due to another core mechanic. This is my main criticism of the game, and whilst I get that it’s here to up the stakes and be an obstacle, if it had more of a focus, it could’ve done this game even more favors. Leaving out a calling card for the BRC attracts attention, and after a while, that attention could be of the authorities, and as you keep tagging the environment, they’ll continue to bring the heavy artillery. You can fight back, though you can typically avoid the standard officers so long as they don’t start shooting at close range. The worst of them all though, are the turrets that start appearing when your heat reaches level 2. Whoever decided to add these turrets, I hope you know what you are. You killed enough of my combos, and I am very sad about it. But for real, the combat, and the suppressing force that the police bring to the game were a bit of a detriment to me, I would’ve been happy enough even if I was just offered sandbox settings after finishing the main story, I wanna see that big number go bigger and not have to even think about it.

I won’t dwell any further into the story, I’ve already given a general synopsis, but it was a pretty standard story, though not a lot of time to really go deep into most of the cast's stories. The soundtrack though, it's easy to say that I love it. For a similar reason to why people love the Tony Hawk games, a brilliant soundtrack to compliment the gameplay helps you feel in the moment.

Overall, Bomb Rush Cyberfunk is a good case of style-over-substance. The artstyle helps the game stand out from this generation's current line of releases, and the soundtrack helps keep this game going, but it’s not like the substance is missing. I think that Team Reptile have something good brewing with this game, and if this is merely a “spiritual successor”, then it’s a very good example of that, as it still has me wanting more.

6/10 should hold me over for this game, I had fun with it, and if you like hitting buttons and scoring millions of points at a time, I’d say to try it for yourself.

Bomb Rush Cyberfunk is a good game, very enjoyable for me, but is drowned by its influences and is often the weaker game in its comparisons to Jet Set Radio Future (the game it considers its spiritual predecessor). From top to bottom, I found the story less interesting (felt rushed at certain points, and some characters never got any chance to breathe), but was pleasantly impressed by some of the wittily written dialogues, and the cinematic climax. Going into the visuals, I found them excellent, though the low-ish-poly cel-shading is not quite as memorable as JSRFs, and level design was lacking to me. My memories could be fooling me, but overall I felt the levels to be pretty small/condensed comparatively. Character design was solid, but nothing that knocked my socks off. Soundtrack was much the same, where the included tracks were enjoyable, great modern tracks, but did not reach the same memorable nature for me as JSRFs.
Gameplay is one where I feel like they made noticeable quality of life improvements. Graffitiing is no longer as smoothly quick, but you have so much variety in the moment now to paint a whole level with unique art. The artstyle itself is very varied, so you can go after a whole different aesthetic with your characters. One thing I would have liked to see would have been you being able to possibly "pin" different art to different characters, but I'd see how that doesn't exactly work with the graffiti schema. The cop mechanic, and losing the cops by changing outfits, was cool, though I'd have liked it more if the outfit changes were more than just palette swaps. Growing Bomb Rush Crew was very fun and I was a little happy with each addition, though I will say that not tying crew growth with the story (except for like two people) was a bit of a bummer for me. The combat was completely serviceable (at times bad), though there was only one one boss that was ridiculous as it had never had a tutorial of any sort and you were meant to intuit a key mechanic. Other boss fights were laughably easy though. As I completed the game, some of the score challenges were very tough for me, but I did enjoy racking up those millions. Altogether, a good game that could have been so much more in my opinion, if there weren't the same scope restraints that I believe there were. Will likely replay for the PS5 version.

2 pts for Story - 1.5
2 pts for Graphics - 1.5
2 pts for Sound/Music - 1.5
4 pts for Gameplay - 3
Bonus Points:
None

Bomb Rush Cyberfunk Rating = 7.5, Leaning for a 7.

we need more Funky Type Games methinks