Bio

Nothing here!

Personal Ratings
1★
5★

Badges


Elite Gamer

Played 500+ games

Gamer

Played 250+ games

N00b

Played 100+ games

591

Total Games Played

000

Played in 2024

043

Games Backloggd


Recently Reviewed See More

Quite a good game. The overall flow of combat, resource gathering and crafting is really fun and I like the way the progression of skills and blueprints allows you to come back to challenging areas at a later point. However, I think the lack of NPCs and the reliance on vague narrated backstory and audio logs harms the overall experience. I see why they did it, but it leaves little room for investment in the story outside of simply being curious as to what happened. Another major issue I have with this game that hampered my minute to minute gameplay, on PlayStation, was the design of the controls and the tools. Having to constantly flip through a one way list of the tools in situations where you constantly need to switch between a blunt tool and a sharp tool and your strongest weapon wasn't something that immediately caused an issue but as you gain more tools and more slots and add you gain access to destroying more objects this limitation became a millstone around my neck. The other criticism I have is that it isn't until quite late in the game that you realise how you can gain access to the many many areas of the map that are inaccessible because of their height and I really wish they had done something different with their map and/or their actual game geometry to make this much more obvious because you can waste a LOT of time skirting around an inaccessible area thinking you just need to find a small slope or other entry point, and most of the time you just don't have the upgrade needed and you have no way of knowing. I'm glad I played this game, these might be flaws that other people don't have as much of an issue with as me, and I definitely enjoyed my time with it, but the greatest thing I learned from it is how I would fix it I were making my own version of it.