Chromentur
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Re-evaluating my previous 3-star rating for this after finally coming back for the plat - I'm sorry but it just holds up way too damn well to brook any further doubt. I think the Kickstarter controversy (justifiably) clouded the fact that on its own this is honestly far from a bad game, let alone one of the worst ones ever conceived. Yes its weapons seem unbalanced, yes there's the slightest bit of jank in how it controls, and yes obviously this wasn't even close to what was promised - but it balances innovation and reliable convention in a way that makes it feel refreshing and effortlessly replayable. I firmly believe that the Xel absorption system introduced here is one of the most satisfying, wholly original mechanics of its genre. There is certainly an optimal route to go about these stages, but that doesn't make it a cakewalk, far from it - even at its relative 'easiest' it remains a tight, demanding, fun-as-hell, colorful 2.5D shooter with sick boss designs and lore that has enough intrigue to remain enjoyable but really needed some more time to cook. Even the classically cringe voice acting has its own charm imo. Though yeah, it can't help but feel out-of-touch in a way not unlike a Balan Wonderworld - I understand where the hate is coming from (especially if you helped fund this thing) but if it came out in 2000-2005 it'd be considered a classic. Really wish we could come back to this universe - if you like super dorky robot shit (complimentary) this is a must.