Bio
Come join the GOTX crew over at Retro Handhelds Discord!

https://discord.gg/retrohandhelds

We play a new set of 3 games every month, a new short game every week, and a new long game every quarter.
Personal Ratings
1★
5★

Badges


Donor

Liked 50+ reviews / lists

Organized

Created a list folder with 5+ lists

GOTY '23

Participated in the 2023 Game of the Year Event

Loved

Gained 100+ total review likes

N00b

Played 100+ games

Popular

Gained 15+ followers

Listed

Created 10+ public lists

2 Years of Service

Being part of the Backloggd community for 2 years

Gone Gold

Received 5+ likes on a review while featured on the front page

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

Favorite Games

Shin Megami Tensei III: Nocturne - HD Remaster
Shin Megami Tensei III: Nocturne - HD Remaster
Dragon Quest V: Hand of the Heavenly Bride
Dragon Quest V: Hand of the Heavenly Bride
Tales of the Abyss
Tales of the Abyss
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time
Power Stone
Power Stone

226

Total Games Played

034

Played in 2024

000

Games Backloggd


Recently Played See More

Rollcage
Rollcage

Jun 01

Legacy of Kain: Soul Reaver
Legacy of Kain: Soul Reaver

May 29

Wario Land 4
Wario Land 4

May 13

The Ninja Warriors
The Ninja Warriors

May 13

Phantasy Star Adventure
Phantasy Star Adventure

May 11

Recently Reviewed See More

Twentieth GOTW finished for 2024. Excellent arena brawler with great music, varied characters, interesting "powered" forms, and beautiful graphics. Constantly running around to grab the power stones, while using the environment for attack variations and grabbing items and furniture to use/chuck at your opponent, felt chaotic and fun. Didn't really feel all that great to actually get up in an opponents face for pure fighting, but that's a small knock and not the recommended way to play. Honestly just had a blast with this one!

Nineteenth GOTW finished for 2024. So the controls/physics are very sensitive, touching a wall (that you're not supposed to drive on, yes you can drive on the walls), another racer, or honestly just blinking too hard can send you spinning out all over the place. The general speed of the races being quite fast does not help this fact. Despite that, this was still a pretty fun racing game that doesn't take up too much of your time. You can collect weapon/power ups ala Mario Kart (including what is literally this game's version of a blue shell) and the destructible environments and said drivable walls make for some very fun gameplay moments. Wish it controlled better, but overall I had fun!

Third GOTM finished for May 2024. I thought the boss designs and fights were really interesting, and the sound design was excellent. Pretty much every other aspect of this game was "meh" at best, and annoying at worst. A 3D Metroidvania-style game doesn't really translate all that well when a lot of the environments look the same and everything is drenched in murky browns and grays. This is further compounded by a teleportation system that relies entirely on symbols, so heaven help you if you forget which one goes where. Raziel's movement is also a little odd, in that there's an "acceleration" from standing still to actually running/moving that kept throwing me off, especially in a game where the developers loved to throw in small platforms. There were some neat ideas here, just don't think they were executed all that well.