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Previous bylines at Incluvie and CBR. Writing specifically about the 7th console generation at pstriple60.com
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Pinged

Mentioned by another user

Clearin your Calendar

Journaled games at least 15 days a month over a year

GOTY '22

Participated in the 2022 Game of the Year Event

Epic Gamer

Played 1000+ games

Best Friends

Become mutual friends with at least 3 others

Trend Setter

Gained 50+ followers

Shreked

Found the secret ogre page

Roadtrip

Voted for at least 3 features on the roadmap

Well Written

Gained 10+ likes on a single review

Adored

Gained 300+ total review likes

Gone Gold

Received 5+ likes on a review while featured on the front page

Full-Time

Journaled games once a day for a month straight

Donor

Liked 50+ reviews / lists

Organized

Created a list folder with 5+ lists

Listed

Created 10+ public lists

Busy Day

Journaled 5+ games in a single day

4 Years of Service

Being part of the Backloggd community for 4 years

GOTY '21

Participated in the 2021 Game of the Year Event

On Schedule

Journaled games once a day for a week straight

Loved

Gained 100+ total review likes

GOTY '20

Participated in the 2020 Game of the Year Event

Elite Gamer

Played 500+ games

Gamer

Played 250+ games

N00b

Played 100+ games

Popular

Gained 15+ followers

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

Favorite Games

Ape Escape
Ape Escape
Silent Hill 2
Silent Hill 2
Metal Gear Solid 3: Subsistence
Metal Gear Solid 3: Subsistence
Quake
Quake
Prey
Prey

1206

Total Games Played

094

Played in 2024

1009

Games Backloggd


Recently Played See More

Godzilla: Destroy All Monsters Melee
Godzilla: Destroy All Monsters Melee

Jun 01

Wolfenstein: The Old Blood
Wolfenstein: The Old Blood

Jun 01

Fortnite: Chapter 5 - Season 3: Wrecked
Fortnite: Chapter 5 - Season 3: Wrecked

May 31

Wolfenstein: The New Order
Wolfenstein: The New Order

May 31

Super Mario World 2: Yoshi's Island
Super Mario World 2: Yoshi's Island

May 28

Recently Reviewed See More

It may be a stretch to suggest, but I fully believe Wolfenstein: The New Order is at least partially responsible for the "boomer shooter" revival that kicked into gear especially during the late 2010s. At the point of The New Order's release, first-person-shooters began steering away from the design principles of their predecessors. Large mazes, key hunting, arena-styled combat, and the ability to carry more than two weapons was on the way out in favor for more "realistic" directions. Shooters began to slow down in pace after the release of Halo, which popularized many of the FPS trends we began seeing in the 2000 for better and worse. Especially during the 7th console generation, FPS games began to bleed into each other with the same brown/gray aesthetic and mechanics, say for a few outlier like Singularity that would bring something new to the table. For the most part, every shooter during this period of time either felt like a worse Halo or Call of Duty.

Wolfenstein: The New Order succeeds at presenting a blend of modern and classic design philosophies that made it a truly unique shooter for its time, and still a bit of an anomaly to this day considering its scale and budget. Protagonist B.j. Blazkowicz presents this humorous blend of "down to Earth straight-man" and a Looney Tune: sensitive and quiet in many cutscenes only to transition into gameplay where you feel like a lightning-fast gorilla with a gun fetish. Melding the more modern, "cinematic (for lack of a better term)" direction of shooters of its current era with the bombast and fun of shooters of yore was exactly the direction the series needed, unlocking a hunger for more games like this in the future. The tonal differences between the story and gameplay almost feel comedic, but playing everything completely straight was the direction to go (an issue I have with The New Colossus a few years later).

Now passing the ten-year mark of The New Order's release, it's easier to notice and understand some of its faults while recognizing how impactful the game still is. While the general gameplay of TNO is a blast, there are a few segments of platforming, treasure hunting, and even just getting around are a hassle. Pacing is everything for a game with such high highs like this, so it makes sense to pump the breaks where needed. Sadly, most of these slower segments feel like a bit of a chore and artificial to extend the length just a bit more; it's hard to have fun when you're running around a sewer looking for a blowtorch when you just finished raiding a Nazi camp and blew everyone into little giblets. TNO additionally has a checkpoint issue when it's trying to push players to search as many nooks and crannies as they can for resources and collectables. The bridge level in particular has an awful checkpoint where I was attempting to grab what looked like a collectable, but died trying to jump to it over and over again, leading me to have to restart the level and loose five-plus minutes of progress about five separate times before I gave up from frustration. This issue is compounded by loading times, which seem to be fast enough on the SSD I have the game installed on, but having every little fall resulting in a loading screen gets old fast. I have fully-completed this game several times in the past (both the Xbox 360 and One versions), but I no longer have the patience to be as meticulous, especially for dorky Steam achievements.

Those small issues are only a fraction of the total experience of Wolfenstein: The New Order. Classic gameplay sensibilities mixed with modern design into a ten-hour adrenaline-fest. two-weapon limits? Get that shit out of here; we have seven different weapons, nearly all of which can be dual-wielded and/or have alternate firing modes. Skill trees? upgrades are dispensed by you playing well and tactfully, not spending artificial "upgrade points" you acquire through bullshit XP. This is the template the AAA FPS genre should have went but didn't. Thankfully, in the wake of this franchise seemingly being on ice in favor of Todd Howard's dream Indiana Jones game, the indie shooter scene has exploded (argually too much) and I firmly believe we have The New Order to thank for that.

drags cigarette "Man, they don't make 'em like this, anymore."

Babe wake up, Carrmageddon for zoomers dropped

I usually reserve my thoughts of a given season until I have either completed the battle pass or the season is rolled over for the new one. Wrecked is, by far, the best season of Fortnite I've played since I became a "consistent" payer through the introduction of No Build. Competitive players and those who don't understand adapting your playstyle have been complaining on mass since the beginning of this season. I can almost understand where players are coming from with the car health pools vs the sorts of items we have to take care of them, but car spawns have increased with the new map addition; it's your fault if your drop is bad and can't get a car upgraded along with your regular arsenal. A "live service" needs to adapt and grow through time to attract new player bases, and frankly, leaning into vehicular combat as hard as they have (becoming we have Mad Max at home but good) shows Epic isn't afraid of completely overhauling the meta like they have before.

To the people complaining about cars: you already have boogie bombs unvaulted for now and EMPs are on their way, shortly. Yes, it is a tad strange that a season built around the use of vehicles didn't have as many counters aside from having your own car built up, but this goes back to adapting your playstyle and rethinking what a "good loadout" is. The only other olive branch I'd extend to players coping over this season would be the fact solos just isn't anywhere near as fun as trios or quads. Solo vehicular mayhem is fun in its own right, but getting your mates together to coordinate the "repair guy," turret operator, driver, etc. is cathartic and nothing feels better than having everyone work in perfect synergy.

I may revise these thoughts as the season progresses, especially in how things may change as we're just entering week two of it. For now, this is my favorite season since hopping on consistently and all the streamers/comp players whining about it only makes it better.

A strange game that remains in the "collective hivemind" due to the Atlus logo being in the corner of the box and that an NTSC copy will cost a good chunk of your rent to acquire. The price of Cubivore is the only thing anyone every talks about and I can see why after attempting a playthrough recently. Cubivore has some neat ideas for a pre-Spore "life/evolution simulator," but not enough to make the real-time gameplay experience anymore than tedious.

Cubivore may be your thing if wandering around mazes and mashing the same buttons over and over again for approximately nine hours sounds appealing. Though there's plenty of charm in the aesthetic and writing, it isn't enough to carry a boring play experience past the first few evolutions. The fact that hitting "endgame" consists of grinding mutations for hours in the same, button-mashing combat turned me off the moment I looked into what I was doing and what my end-goal was.

Duh, Cubivore isn't worth the market price it trades for. Any game that goes into the triple-digits isn't worth it, anymore, but it doesn't help when the game in question feels like a chore to play through.