SolMerse
BACKER
5/5 games are in the current SolMerse Hall of Fame
2/5 is the my least favorite so far.
Anything rated in-between are games that are in the Hall of Fame but aren't what I'd put as 5/5.
The rest is unrated, but check out THE SOLMERSE GAME RANKING in my lists, containing my ranking of nearly every game I've played since January 2021
I hope this can give you a general idea of who I am
Badges
Famous
Gained 100+ followers
GOTY '23
Participated in the 2023 Game of the Year Event
Pinged
Mentioned by another user
Treasured
Gained 750+ total review likes
Adored
Gained 300+ total review likes
Early Access
Submitted feedback for a beta feature
GOTY '22
Participated in the 2022 Game of the Year Event
Roadtrip
Voted for at least 3 features on the roadmap
Listed
Created 10+ public lists
Organized
Created a list folder with 5+ lists
Gone Gold
Received 5+ likes on a review while featured on the front page
Epic Gamer
Played 1000+ games
Trend Setter
Gained 50+ followers
Well Written
Gained 10+ likes on a single review
Shreked
Found the secret ogre page
Busy Day
Journaled 5+ games in a single day
Best Friends
Become mutual friends with at least 3 others
Donor
Liked 50+ reviews / lists
3 Years of Service
Being part of the Backloggd community for 3 years
Loved
Gained 100+ total review likes
Elite Gamer
Played 500+ games
Gamer
Played 250+ games
GOTY '21
Participated in the 2021 Game of the Year Event
Full-Time
Journaled games once a day for a month straight
On Schedule
Journaled games once a day for a week straight
Popular
Gained 15+ followers
Liked
Gained 10+ total review likes
N00b
Played 100+ games
Noticed
Gained 3+ followers
Favorite Games
2745
Total Games Played
073
Played in 2024
022
Games Backloggd
Recently Played See More
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20 years before Atari 50, Metal Gear Solid 2 got that treatment. But what sets this apart from Digital Eclipse's efforts is that Metal Gear Solid 2 got that treatment only a year after its launch. Karateka had to wait forty years. The result of this is that The Document of Metal Gear Solid 2 captures a glimpse of the active creative process, still fresh on the minds of those who had worked on the game. You see that through the images and videos of the development team, and there's so much to see here. It surprised me at how much they had documented the creative process for this game, what quickly becomes evident is that the team saw this game as important, and that what they were doing here was significant. They were right.
Just as MGS2 had taught, the creatives and artists of MGS2 wanted to pass on as much of the three years of hard work that they could have. It feels so miraculous that we have this about a game so significant and so soon after release. With Atari 50, it was miraculous that we were still able to hear from developers half a century later, but as time passes so does memory and so do people. There is something wonderful about reading about the people who made this game, to hear what it had meant for the people involved. Many of the developers had children during development. One of them, Makoto Sonoyama said "The theme of MGS2 'passing on to the future generation' overlapped with my life."
In no other game will I see explanations on how the technical nitty-gritty of how the game works, not like this. To see cut and experimental content so soon after release, to see just about everything that MGS2 had to offer. The team was so EXCITED about MGS2. They had every reason to be.
I'm fond of this game, though! The horror that is there is entertaining enough, there are some interesting ideas here. When you beat the game you get to see some developer artwork and commentary, and it's clear that this wasn't just some quick job to capitalize on what YouTubers would make a viral video on. It's funny, too. I also am realizing I'm a sucker for games that have interfaces that resemble older operating systems!