Bio
22 | Serbian | PC

My score ratings are kind of arbitrary but here is a very rough guide:
5 ★: Perfect
4 ★: Really good and I think of it a lot
3 ★: Good, I recommend
2 ★: Meh, there might be some fun though
1 ★: Dookie, don't play this
(+0.5 for things that are in between)
Personal Ratings
1★
5★

Badges


On Schedule

Journaled games once a day for a week straight

N00b

Played 100+ games

105

Total Games Played

009

Played in 2024

001

Games Backloggd


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Recently Reviewed See More

I have 3 main points about this game. The gameplay is great, the art direction is good and the story and writing are pretty bad.

Gameplay.
It feels really good to move. It's smooth, it's fast and you feel like a superhero at times. Even though my space bar is busted as fuck running around was still snappy and responsive. Jumping off and on things has good impact and the sound design during running is awesome. I can tell that this game inspired the movement of a lot of modern games in this genre, Ghostrunner being an amazing example. This game at times gave me that same feeling of flow during running, albeit not to the extreme speed level of Ghostrunner.

Art direction.
The environments look amazing. Having a monotone backdrop splatted by very saturated colors gives a unique look and helps the player focus their eyes on where they need to go, the color red specifically saved for bits of the terrain that are the most important to you.
This feature sometimes felt like a double-edged sword though as I found myself focusing too much on finding the red bits and not finding an interesting way to traverse, also it would sometimes be confusing when there are pieces that are colored red and there is a box or something be tween them that you need to jump on that is just gray and I would keep trying to get from one red thing to the other not realizing that I'm missing a step in between because it's not colored. Still a very good use of color.
The art style of the cut scenes is also really good and gives a vibe of a late night cartoon made for teens that I think really fits the whole vibe of the game. I just wish they were done to a higher quality as the animation looks really bad at times, most of the time actually.

The story/writing.
It's a real mess, simple as that. I am a part of a revolutionary guerilla group that's fighting an oppressive government regime... and how is the government oppressing people exactly? Like what is happening other than just general oppression and mass surveillance? Also my sister, the driving force for me to keep pushing through the story, the person I'm risking my life to save, is a fucking cop that works for THAT SAME GOVERNMENT? Come the fuck on.
And then the ending, the fucking ending. When you get to the end the final person you kill isn't even the president that's "oppressing" everyone, it's that dumbass that caused you trouble like 2 times and that you have some weird history with. And then the game just ends with me hugging my sister on a rooftop???? THERE WERE ARMED SOLDIERS ON THERE DID THEY JUST POOF OUT OF EXISTENCE??? WHY IS NO ONE SHOOTING ME RIGHT NOW??? I AM ON TOP OF THE PRESIDENTS MAIN BUILDING AND I JUST GET TO HAVE THIS MOMENT WITH MY GOVERNMENT DOG SISTER AFTER DOING LITERALLY NOTHING TO CHANGE THE SYSTEM THAT'S "OPPRESSING" PEOPLE.
A real shit storm of a story that, I assume, was half assed due to the fact the main enjoyment in this game is the actual gameplay part, which, as I've said, rules.

Also it's really funny how bad the cops are at shooting.


I'm sure there's loads of fun to be had in this game, but I just got very bored by the constant talking and cut scenes in the first few hours of the game and could not get into it.

I like how much of the grinding of the old Pokemon games has been removed in the modern versions. The days of getting to the league after fighting every single NPC and still being very under-leveled are behind this franchise and I am happy for it.

The joy and whimsy of gathering 6 of my favorite friends and taking them on a journey through a region will never be removed from this franchise. That is Pokemon's most powerful tool and it will always stay here.

The only thing that saddens me is that these games could still be so much more if only Game Freak and Nintendo were willing to listen, but hey, I'm still here enjoying Pokemon.