thomasthomast
Bio
he/him--20
i like queer stuff in games
Grand Theft Auto VI is the only thing keeping me going rn.
he/him--20
i like queer stuff in games
Grand Theft Auto VI is the only thing keeping me going rn.
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Played in 2024
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Metal Gear Solid 3 is a damn fine game. The soundtrack that accompanies it is of expert craft, and the cutscenes are straightforward enough that they don’t overstay their welcome. From a purely interactive standpoint, this is a metaphorical box of chocolates masking dozens upon dozens of miniature interlinkages of gameplay systems. This is a love letter to 60s exploitation spy films, and while there is little to hate, there have always been small things to dislike.
The beginning is extremely slow, specifically with regard to the pre-virtuous and pre-snake eater mission briefings which are so overexplained they almost pass into self-critique territory. In general, I don’t have a problem with the codec system since it can easily be skipped, but a new player might feel forced to listen to all of the calls since they sometimes provide valuable story dialogue, and with some of them being either extremely unwarranted and disrespectful of the player’s intelligence, or just indulgently long, I find that the codec calls hamper the experience more often than they benefit it. Also, for all the skippable cutscenes, why can I not skip the end credits?? I mean it isn’t like SNES games where you save before the credits and then just turn off the game; there are special items you can only get after sitting through the entire credits, even on repeat playthroughs. Admittedly this is a little nitpick since the credits aren’t very long but it bothered me more than usual on this go.
I’d also be remiss if I glossed over the male-gazey aspects that seem only to rise in misogyny as the series progresses. What started as a few sexist dialogue lines and some leering camera shots in Metal Gear Solid 1 quickly became the offensively bad Quiet in The Phantom Pain. Snake Eater doesn’t go over the line with this, though the famous “look at boobs” interactions are cringeworthy, to say the least. At least Eva is an actual character with her own motivations and motives, that result in a neat little character arc. The Boss is also a wonderfully characterized mentor to Snake, as the former essentially catalyzes the plot. There are other things like Volgin’s weird groping thing (this also happens in Metal Gear Solid 2) and the boss referring to Snake’s Raikov outfit as a “fairy” disguise, which is so 2000s it makes me laugh more than anything else. Suffice it to say, by 2004 the series had not yet reached its status as straight male fantasy cringe.
The beginning is extremely slow, specifically with regard to the pre-virtuous and pre-snake eater mission briefings which are so overexplained they almost pass into self-critique territory. In general, I don’t have a problem with the codec system since it can easily be skipped, but a new player might feel forced to listen to all of the calls since they sometimes provide valuable story dialogue, and with some of them being either extremely unwarranted and disrespectful of the player’s intelligence, or just indulgently long, I find that the codec calls hamper the experience more often than they benefit it. Also, for all the skippable cutscenes, why can I not skip the end credits?? I mean it isn’t like SNES games where you save before the credits and then just turn off the game; there are special items you can only get after sitting through the entire credits, even on repeat playthroughs. Admittedly this is a little nitpick since the credits aren’t very long but it bothered me more than usual on this go.
I’d also be remiss if I glossed over the male-gazey aspects that seem only to rise in misogyny as the series progresses. What started as a few sexist dialogue lines and some leering camera shots in Metal Gear Solid 1 quickly became the offensively bad Quiet in The Phantom Pain. Snake Eater doesn’t go over the line with this, though the famous “look at boobs” interactions are cringeworthy, to say the least. At least Eva is an actual character with her own motivations and motives, that result in a neat little character arc. The Boss is also a wonderfully characterized mentor to Snake, as the former essentially catalyzes the plot. There are other things like Volgin’s weird groping thing (this also happens in Metal Gear Solid 2) and the boss referring to Snake’s Raikov outfit as a “fairy” disguise, which is so 2000s it makes me laugh more than anything else. Suffice it to say, by 2004 the series had not yet reached its status as straight male fantasy cringe.
This review contains spoilers
Silent Hill 3 is a layered tale covering many different but related subject matters, but its beating heart is the story of Heather, who starts her story as a young girl who must make her way through an oppressive and hellish landscape of rust, monsters, and men. Vincent is deceitful, manipulative, and pest-like in his annoying recurrence. Leonard is equally as deceitful but also helps shed light on Claudia’s traumatic childhood as the daughter of an abusive father with a cultish obsession. Douglas is a cop, who has knowingly killed people and willingly followed and pestered a 17-year-old girl through an abandoned mall until she is forced to hide in the women’s washroom. Harry’s murderer is indirectly Claudia, but the actual killing was done by her servant; by “him”. Claudia and Heather’s sisterly love for one another is implied to have lasted a short time, since they were both then forced into a cult they wanted nothing to do with, and in Heather’s case, she was forcibly impregnated under the guise of birthing a paradise for a bunch of lunatic child-abusers. This is the story of Heather fighting against her assaulters, reclaiming her identity and discovering who she really is. If this wasn’t a clear enough depiction of unwanted teenage pregnancy, Heather drops the line: “But a God born from hate can never create a perfect paradise!”, which tacitly disproves Claudia’s indoctrinated beliefs that pain must bring happiness. She then swallows a pearl of Agloaphotis, which aborts the God fetus from her body.
This is a game which shows a categorical understanding of the permeating patriarchal violence that is bred in modern-day society, and which expresses a staggering amount of empathy for almost all of its characterized women. There will never be another game as elegantly put together as this one.
This is a game which shows a categorical understanding of the permeating patriarchal violence that is bred in modern-day society, and which expresses a staggering amount of empathy for almost all of its characterized women. There will never be another game as elegantly put together as this one.