Reviews from

in the past


PART 1: OK, MAYBE I HATE COMPETITIVE TEAM GAMES

Before I start this review, I want to use this Part to yap for a bit, so if you are not interested in it, just skip to Part 2! Where I’ll actually start talking about my actual experience with the game.

Around 4 years ago, when I quit playing League of Legends I kept seeking another competitive team game that would tick the same boxes for me, but every game I would try one out I would either end up disliking them or not taking them seriously enough to actually consider them my “main game”. Which would result in me dropping them, and moving on to the next shiny thing, but what they all had in common is that I disliked playing with other people, League left this mental scar on me where now I think every random player I meet online is one mistake away, whether it's from me or them, from flaming the fuck out of me. This happened with Paladins, Apex, Overwatch, Dead by Daylight, Hell, it even happened to me in the Versus mode of Left 4 Dead 2, where stakes couldn't possibly be lower.

Eventually, I started gaslighting myself into thinking that all Multiplayer games fucking sucked now, and the constant tryhard mindset was to blame for it. Of course, there are clear exceptions, like Splatoon or competitive games where it's just 1vs1 where I can blame either myself for my mistakes or my opponent for doing something I didn’t know how to play around.

During the same time I stopped playing League, I was getting deep into Final Fantasy XIV, while I have plenty of things to say about it, I’ll save them for whenever I review it in the future. The point is that when I started participating in endgame content, which is for the most part, PVE Focused, I found myself having that same fun I was looking for in multiplayer games that I had been seeking for a long time. The joy of sharing a clear with your team and cheering and being way more patient with each other, went far beyond than just being relieved of having ended a stressful match that was barely won.

This is something I also noticed while playing Souls games, Left 4 Dead 2 co-op campaigns, Phasmophobia or Lethal Company with my friends, and when I recently got into Helldivers 2, I was completely aware of this epiphany by now. Multiplayer games don’t actually suck, competitive team ones do, and it's now a new age for me, where I will use this realization to get into games I’ve never thought were for me, hell, maybe I’ll actually try getting into Monster Hunter despite my initial reluctance towards those series.

Now, let’s have a nice cup of Liber-tea over Helldivers 2.

PART 2: DEMOCRACY MANIFEST

When Helldivers 2 gameplay was first revealed I remember two key things about it, one of my friends was excited about it because it was a wild glow up from its predecessor, and it had this footage where the people playing it had one of those cringey scripted voice chat interactions. But for some reason I cannot find it on YouTube, I swear it happened at The Game Awards, but I’m starting to think it's my own case of Mandela Effect.

However, things started changing once the game actually dropped, and it seemed like its growth in popularity happened overnight. The next thing I learn, the game is having so many people trying to play it that the servers cannot keep up. This is something unprecedented, and it actually prompted me to take a look, what was going on over there that had everyone so fired up? And so I started checking out some streams, it’s a 4 player co-op third-person shooter where you can fight either Bugs or Robots. On the surface, I thought it was nothing special, then I caught a glimpse of the players using the in game Stratagems and throwing them around, making things blow up and causing as much collateral damage as possible, my interest was starting to get piqued, who doesn't like to cause a big explosion? But the biggest thing to accompany all of it, was the Galactic War system with its Major Orders, where every couple of days every player in the game is tasked with working towards a common goal to be rewarded with currencies and sometimes new purchasable weapons. Apparently, this is led by a guy called Joel over at Arrowhead that acts like a real-time DM and sends out the orders depending on what the players were doing.

But what really, REALLY convinced me that I had to buy the game, was the Malevelon Creek arc, where the community tragically lost control of this particular planet to Automatons, it was a massacre, tons of brave Helldivers and Super Citizens were slaughtered in the process, but the playerbase wouldn't stand by it, and vengeance was sworn on that day. It wasn’t until the Major Order to take it back was given where the players valiantly fought in the name of DEMOCRACY to bring it back to our side, and it was done at a speed that neither devs nor players could have even predicted.

This is something I had to take part of, there was one issue, however. At the time I was busy playing other games, so despite buying it, it wasn’t until recent weeks that I started playing it a lot more, it is one of my biggest regrets to not have been part of this when player counts still soared over 500k every day, but it still warms my heart to log in and see over 100k still playing actively. One of my most common fears with live service games is that at any moment where failure starts to be shown, it's only a matter of time when the publisher says it's time to turn the lights off, and all that time invested gets flushed down the toilet (RIP Knockout City and Rumbleverse, I still think about you two now and then), but Helldivers 2 seems like its here to stay, and I’m happy to be a part of it, to be spreading justice and freedom for as much as I can. To hopefully one day participate in a Major Order as iconic as The Battle for Malevelon Creek

If there's something I had to complain about the game is how some types of enemies are extremely obnoxious to fight against (I fucking despise Chargers and Hulks), and that Arrowhead has a weird philosophy when it comes to weapon balancing, I don't consider myself an expert in game design, but at the end of the day, this is still a PvE game, one that can become really fucking tough at times, if anything I think everything should be busted, so there’s no meta to be enforced by whatever toxic players might be out there and everyone can play their own way.

To wrap things up, on top of my brief rant about Competitive Team Games, there’s another type of game I dislike a lot nowadays and that’s not a controversial opinion, we are all tired of Live Services, games that don’t respect their customers and that think we all have unlimited time, games where just playing them isn’t enough. Gone are the 7th gen days when games would drop with a weirdly, yet charmingly designed Multiplayer mode whose servers barely worked in favor of rotating shops and time-limited Season Passes that unlock only fluff most of the time. Make no mistake, Helldivers 2 also has some of these tropes, but it appears that this time it remembered it still has a box price, so what would be the point of time gating battle passes and having absurdly expensive cosmetics? None, get all of that shit by playing, go out there, kill some bugs and bots, get that rising feeling of power when your Helldiver starts maniacally laughing because you kept firing for a full mag. Drink of the cup of Liber-tea.

I love this game when it works problem is there is so many gameplay bugs at times it becomes unplayable.

It was really solid for the two weeks I played. Didn't stick with it, and that's no fault of the game. I haven't had a multi-player game hold me for a long time, unless you count fighting games


this is the only time ive enjoyed a live service game. the devs keep fumbling updates but the bones of this game are too good for that to ruin it for me

fuck sony btw

The recent game-as-a-service that I enjoyed playing the most, and it’s very different. You really feel like you’re in a war with the world ending behind you as you watch your comrades being killed and falling from the sky, using mechas, burning aliens, and exploding robots.
Long live democracy!

I love everything about this game but there are some thing that makes -1 starts but mainly Blanace.

Figured I’d log this since I stopped playing. Definitely a fun shooter to play with friends with its goofiness and charm, but as far as I know I don’t think it really justifies its own price (or even being priced at all). Even with the similarities to Monster Hunter, it feels like a live service game; one that would benefit from a FTP model. And I never thought I’d be saying this about a game.

Anyway, not really interested enough to elaborate.

Unoptimized but it is 2024. Uses a possibly invasive anti-cheat.

Fun, it really is! Community's a bit mixed but generally positive like Deep Rock Galactic

Easily the biggest contender for GOTY this year even after the massive PSN debacle

Super fun co-op game. I love pretending to be a soldier brainwashed by propaganda.

The best multiplayer co-op experience I've had in about a decade (right there with Mass Effect 3's multiplayer, for those who remember that). Takes all of the best elements from its predecessors and contemporaries alike and adds in its own sense of tactical flare and satirical goofiness for a game that is as viscerally intense as it is silly. It's a game I feel like I could have dreamt about as a kid growing up on Halo, Aliens, and Terminator.
Good job, Arrowhead.

We know nothing about them except they stand for everything we don't stand for!
And they think we look like dorks!

Best experienced with friends, probably one of the most consumer friendly online games out there. It has its issues when it comes to balancing but you’ll more than get your moneys worth from it

DEMOCRACY!!!! A great game to play with your friends and fuck around in.

I don't like live service games. The constant grind to see meaningless numbers go up in an always online setting that incentives toxicity and constant consumer spending makes my blood boil. The carrot on a stick approach so many of these games take for their content causes me to feel like I'm treated as a digital wallet with supposed infinite free time to spend on a meaningless world with often times, serviceable gameplay.

Helldivers 2 is different. It has some of the live service elements I talked about like monetization and constant rotating mission structure, but it always feel like it a takes a huge back seat to what it really cares about, the gameplay. It's incredibly well designed and extremely fun. Missions incentivise constant team cooperation and objectives constantly provide fun and enganging scenarios with incredibly tight gun gameplay. It's a game that reminds me of old classics like Halo Reach or 3. A game built on the one goal of just having a good time instead of milking you for all you're worth.

they killed the quasar cannon :(

For what its worth - I went into Helldivers 2 with an open mind, happy to experience what the game had in store as someone who doesn't typically play a lot of online PvE games. I avoided the game until at least a month in because of the horrific server infrastructure and the mess of issues the game had.

And over 2 months after buying the game I can finally say that I never actually managed to add one of my friends on PC due to a completely non-functional social system. While I do appreciate that the game has surpassed its internal goals by an incredible margin, the amount of time that it has taken to fix a fundamental problem with the game is astonishing and frankly isn't really acceptable in my mind's eye.

Helldivers 2 exists on a tide of goodwill and exceptionally talented community managers who have managed to kindle that goodwill to try and salvage it. While I will give props to the story of Helldivers 2 actively playing to the actions of the players, this isn't the first time that this concept has been done. Despite that, I enjoy the interplay.

In terms of the game itself - when I was actually able to play a round - I found it to be clunky, poorly realised and generally really not anything that special underneath the hood. The particle effects and general look of the game is visceral and appropriately grimy but my god there was nothing more to it than that.

When the game I finally managed to play turned out to be nothing other than a bog-standard PvE shooter, I was even more stung. While my rating might come as really low - I don't feel like the issues I've raised are unfair. If I'm being asked to pay for a game - that is STILL receiving cosmetic updates - I expect for a core aspect of the game to function. And it simply didn't function.


FOR DEMOACRACY (only when PSN lets me play the damn game)


This seems like a weird hill for Sony to die on.

One of the better multiplayer games made today. The dev team seems to want to kill the fun in it. Maybe that’s Sonys doing. Fun game really fun with friends.

Best fun I’ve had in multiplayer with randoms ever. I will jump back in as soon as I make a dent in my single-player games backlog.

The gameplay is alot of fun due to how hectic and crazy it is. It impressed me how engaging the AI is in a landscape of weak PvE games. It also impressed me how replayable it is with the rewards you can get (Including basically free customization). However, it is very buggy right now which is kind of preventing me from playing it alot