Javet
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Man, as a huge kaiju fan, this would be one of my favorite NES games if not for literally one game-breaking mechanic: randomizing the distance that the thing you need to defend can move. It’s impossible to strategize around and makes your whole playthrough dependent on sheer luck. I hope someone can patch that out or something, because this bite-sized strategy game is awesome. The newer indie game Kaiju Wars tried to do nearly the same thing but I couldn’t really get into it. The battle animations in this are the most charming thing I’ve seen on the NES. One day someone will create the perfect kaiju strategy game.
Sadly not remotely creepy other than three or four moments, but it's a cool, engaging supernatural murder mystery with a rich, if underutilized setting, whose characters unfortunately mostly just stand around explaining and speculating at each other. The framing device, flow chart, and light investigation mechanics just weren't robust enough to convince me that this had to be a game and couldn't have just been a manga or anime. All the alternate endings are but quick, single-scene detours. I liked the story and was happy to see it through to the end (which frustratingly implies that it could have been telling a more interesting story the whole time), but I admit I wish I had a stronger reaction to it. I'm still not completely sold on VNs that don't have much game in them.