1365

1365

released on May 10, 2019

1365

released on May 10, 2019

In the dim, abandoned halls of the school, there are monsters - monsters with names like Guilt and Dysphoria, Insomnia and the Expectations that you can't seem to clear. With no clear way to leave, no way to get rid of the monsters, and no one to help, things are looking pretty bleak. The Anxiety that accompanies you sure seems to think so. But remember, even in the darkest of places, you can't let your hope die. It's okay to get hurt, and it's okay to fall. And, most importantly: never give up.


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A game I got of an itchio bundle, 1365 serves a semi-autobiographical platformer where the MC goes against the physical manifestations of their various anxieties, struggles, and disorders. While simple in its design and a little on the nose, it does come from an authentic place, and the last segment of the game does a neat trick that makes the short experience worthwhile.

A short autobiographical platformer about high school anxiety and trauma - easy to relate to. While there's no challenge or gameplay forfeits, the experience here is about the narrative and acting as a conduit for the developer to share their emotions.