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Street Fighter 6
This is the weirdest I've ever felt reviewing a game. For transparency, I don't like to give games ratings unless I've "beaten" them. With Street Fighter 6, I dropped the World Tour mode on the last chapter; I just didn't have the motivation to grind to the point where I'd want to take on that final chaotic boss rush.
But that's the furthest I've gotten into a game I didn't beat. I played 13 hours of the 15-hour story, played the arcade mode and multiplayer and all that...can I give it a rating if I didn't beat the story mode? I'm conflicted. I guess I'll give it a rating and mark it as "retired."
Either way, while World Tour is overly grindy and not entirely to my liking, this is still a fantastic fighting game as far as pure mechanics. It really feels like Capcom learned from Street Fighter V, and I tip my cap to them on that. It's been fun to see this streak they've been on.
All these years I waited for THE ROGUE-LITE. And wondered why there no game like this.
Both 1) realistic, 2) weapon based, 3) online-coop, 4) with normal conntection, 5) with lot of content.
And here it is. It's like that, no more, no less.
This game lacks style and story. It's like a mechanism - unattractive, pointless, but pefectily working in all its functions.
And maybe you don't need no story or style.
Its been almost 2 months since I beat this game again and I just didn't add it here because I am a lazy cunt. Man, this game almost feels like it came from a different era. This kind of AAA experience of a single player, linear mission/chapter/level based campaign coming with a very separated multiplayer with tons of modes and different unlockables and shit is something you just don't see much these days with the increasingly braindead push for live service games. I feel like only Call of Duty keeps doing that, and even then they do it while maintaining their shitty battle royale live service on the side. I firmly believe we are going to start seeing a lot of that kind of game announce their EoS in the not too far away future. There is just not enough time, customers or money for all of them to keep an audience grinding forever. Fortunately, Titanfall 2 is not a live service, and what it does have on its current and final state is very fun. I replayed the campaign on hard and it was a great experience, with Cause and Effect being one of the most standout moments. Just a great mission all around with a great gimmick that sticks around just long enough to never feel stale. I can say the same thing about pretty much every mission to be honest, there is a lot of variety that kept me very entertained despite already knowing what was going to happen. The game plays amazing too, but I particularly enjoy playing as the pilot. You are stupidly nimble but easy to control and the game does a good job on selling the speed you're moving at. I hate to say it but I enjoyed playing as a titan considerably less despite how cool they are and how starved we are of mecha games. The campaign has a couple titan combat focused parts, and the duels against bosses on your titan can be fun, but I really didn't like how weak and slow it feels. The multiplayer is unfortunately pretty dead and the servers are kinda fucked. Most of the time I just wasn't able to find matches, and when I could 4 out of 5 times it was frontier defense. Which is fun enough but not quite what I wanted. In conclusion, fuck Respawn for cancelling Titanfall 3 in order to focus on Apex Legends, I will never forgive them
Devil May Cry 2
absolute cheeks, but for whatever reason whenever I replay the original trilogy I never skip it, typically beating it in under 2 hours. It's just boring and bland. Hold square and kill everything. Will all of the remakes capcom is doing I'd love to see them take a crack at this one and make it kickass like the rest of the games.
Log Editor Beta
Along with a small set of other changes in this 1.10.5 update!
Feb 05, 2023
December Mini Update
A small batch of improvements, fixes, and additions just in time for the holidays.
Dec 18, 2022
Developer Update: Oct 2022
This development update I’ll be recapping some smaller releases that happened, touching on the progress of the log editor beta, and give a reminder about a certain upcoming event.
Oct 24, 2022
Logging Feedback Results
The 1.10 feedback survey results return from the polls, along with some notes on how I’m handling next steps.
Aug 21, 2022
1.10 Logging Update
If there was ever going to be a Backloggd 2, this would be it.
Jul 01, 2022
An Update on Moderation
Everything good comes in moderation.
Mar 10, 2022