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combat can be very engaging, but one has to qualify that with "as long as you're on a difficulty where the enemies don't become bullet sponges" and "as long as you don't think about the 'profile' system that completely kills the appeal of replayability from a mechanical perspective".
the story and general narrative atmosphere is a mess, the gameplay outside of combat is stale, and the game as a whole is defined by the number of clashing priorities that drag down the entire experience.
andromeda was destined to fail from almost the beginning of its development cycle, and the resulting product is just that; a failure.
And so much more in this mini-update!
Apr 04, 2023
Along with a small set of other changes in this 1.10.5 update!
Feb 05, 2023
A small batch of improvements, fixes, and additions just in time for the holidays.
Dec 18, 2022
This development update I’ll be recapping some smaller releases that happened, touching on the progress of the log editor beta, and give a reminder about a certain upcoming event.
Oct 24, 2022
The 1.10 feedback survey results return from the polls, along with some notes on how I’m handling next steps.
Aug 21, 2022
If there was ever going to be a Backloggd 2, this would be it.
Jul 01, 2022