Elden Ring is a fantasy, action and open world game with RPG elements such as stats, weapons and spells. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between.
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Here is some random ranting, because everyone knows why this game is great already.
Twiggy cracked tear is op, but at the same time almost necessary to enjoy exploring new hard areas.
Why did they think it was a good idea to give all the npcs and bosses that are related to each other almost identical names? That's just unintuitive, boring and straight up bad game design you can't tell me otherwise.
Why can enemies hit me through walls with their weapon in situations where the same wall is completely solid for my sword? Why can enemies still hit me after I entered a boss room??
Why is there this useless text that tells me I didn't close the game properly when it clearly doesn't even matter. Why can't I immediately start this single player game in offline mode?
Why is there a pop up screen interfing when I want to use torrent after he died?
Why is almost every single boss reused in a cave, catacomb or evergraol somewhere? Just make the game a tiny bit smaller and you don't have to reuse this many. And then after recycling the same boss 3 times they appear as a normal enemy in a new location?? Maybe if it wasn't reused the first two times or aestheticly fit the area better it wouldn't rub me the wrong way. They sometimes even did the inverse where they put a normal enemy as the boss at the and of an area. Most anticlimactic shit ever.
Why didn't melenia immediately talk to me, like the other times it was relevant to the story, when I sat down at the forge of the giants grace? I lost like an hour aimlessly looking down the edge of that huge thing and jumping to my death trying to find the way down. That really took out all the momentum I had after the fire giant fight.
The craziest thing is despite all of that, this is still most magical experience I had with a game this year. Maybe because this game was too big to play anything else tho.
The pinnacle of open-world game design. Caves, castles, and crypts to explore everywhere, and ones that actually want to explore, not just check off on your map. The addition of the spirit summons to the Dark Souls framework is tons of fun. Can't wait for DLC or a sequel.