Elden Ring: Shadow of the Erdtree

Elden Ring: Shadow of the Erdtree

released on Jun 21, 2024

Elden Ring: Shadow of the Erdtree

released on Jun 21, 2024

An expansion for Elden Ring

In Elden Ring Shadow of the Erdtree players step into the Land of Shadow to explore a new adventure full of mysteries and danger, to confront threatening bosses with new weapons and armor. Follow in the footsteps of Miquella and unravel the dark side of the Elden Ring story. The Shadow of the Erdtree expansion features an all-new story set in the Land of Shadow imbued with mystery, perilous dungeons, and new enemies, weapons and equipment. Discover uncharted territories, face formidable adversaries, and revel in the satisfying triumph of victory. Dive into the riveting interplay of characters, where drama and intrigue intertwine, that create an immersive experience to savor and enjoy.


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Another wonderful addition to the FromSoft catalog, Shadow of the Erdtree adds a perfect second helping of Elden Ring bliss.

I decided to continue playing with my original character, somewhere in the 150 level area, and I'm glad I did. Originally, I considered starting over entirely, but realized the base game would take longer than the DLC and I'd be playing forever. Thankfully, choosing an already leveled up character seems to be what the developers had in mind, as it scales beautifully thanks to addition of Scadutree fragments, a system of leveling up only in the DLC area which does not add to the base game power if you return there.

One of the first enemies you face, a dancing/spinning creature with two circle blades who assaults from a withering tree, absolutely welcomes you to the DLC with a bang. Outside of that, enemies littering the world go from pushover to legit challenge, making you be fully aware of your surroundings. Like the base game, the exploration is not only beautiful but rewarding, as you often find new DLC armor or weapons, as well as Scadutree fragments and Revered Spirt Ashes, which level up your summons' power. Finding and using these feel substantial as boss and mini boss fights are just as fun and challenging as the first time around. Although there are a few instances of areas feeling a bit hard to distinguish from one another (or straight up have very little going on), catacombs and castles are a joy to explore, especially since there aren't as many as before, making them feel more unique. Furnace Golems are the worst and absolutely not worth killing in any respect. Delete them from the game.

Shockingly, I got a decent number of bosses on the first try, or within five or less attempts. Despite that, none of them were easy and all offered a fun and unique challenge, as well as great dialog and a feeling of accomplishment upon their defeat. The only standout is the final boss. The kick-up in difficulty is...staggering. His size and hitbox, as well as the erratic attack patterns and instant-kill moves in phase two, almost make it feel unfair compared to every other balanced fight, but for the only DLC they plan to make, I can't fault them too much for wanting to make an insanely difficult final fight. They deliver.

As always, the voice acting, characters, and world building are phenomenal. The story is convoluted and deep, likely requiring some Wiki diving, but its beautifully written dialog and in-game text is second to none. New companions and enemies are a shining example of FromSoft's never-ending creativity. In particular, Moore and Sir Ansbach are wonderfully realized and perfectly voice acted.

Shadow of the Erdtree brings Elden Ring to a close, and it does so with style and (touch) grace. Although the base game is a masterpiece, I feel like I might have enjoyed my time here a tiny bit more. With a tighter and less overwhelming map, the experience and time played felt just right, even if the ending is somewhat disappointing.

Simplesmente demais assim como o jogo principal, as armas e mapas novos são otimas adições. A unica ressalva sa o os chefes q são ainda mais desbalanceados q o jogo base.

The weakest From DLC in regards to the narrative and a firm final message perspective, but it's still a 9.5/10 which speaks for the absolute juggernaut of a game catalogue the company has. Cinema.

Searching for Scadutree fragments is butt and ass and the final boss kinda blows, but this is some good fucking dlc.

Feels like Miyazaki taking the logical evolution of Souls design too far. Learning bosses no longer feels fun and rewarding; it's a chore.

Also, performance is awful, which hurts the overall impression of the whole game.

-Excelentes chefes e ótima adição à Lore de Elden Ring.
-Performance deixa a desejar no PC.
-Talvez grande demais, por muitas vezes não me senti recompensado o suficiente por explorar todas as áreas.