96

released on Nov 15, 2020

Leaving something behind is a hard task, Niles knows it all too well. When a stranger disturbs his peaceful everyday life and routine, he has no choice but to face the past and make some life-changing decisions. Yet, it keeps on beckoning him.


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Acho que eu tinha jogado tudo em um dia só :0... porque lembro de ter focado muito no jogo :0... tenho memórias bem leves de que o jogo foi triste(e para confirmar, foi isso o que eu tinha escrito quando terminei o jogo :0...... odeio ter escrito tantos comentários rasos no passado c':) :c... preciso rejogar :0...... vou ter que fazer isso com um monte de animes e jogos c':

This review contains spoilers

Tw: internalized homophobia

96 is a queer game with a lovely style and an eerie soundtrack. The majority of the gameplay revolves around the story, mainly various fetch quests and exploring the setting. I did struggle a bit with the controls, and it was very easy to get lost or forget what you were doing. However, the writing was good enough for me to want to keep playing. The game is also pretty short, I was able to finish it in just over an hour. I'm about to discuss this writing, so if you want to enter spoiler free, stop reading here. I will say, it dabbles in somewhat internalized homophobia and shame.

The game is a tragedy, like many post-apocalypse stories. However, in my opinion, the game makes the tragedy all the more powerful by highlighting how doomed the main couple are, long before the apocalypse begins. Set on a small, conservative island, it is made clear for various reasons that the main couple cannot be together. Normally I'm more of a fan of gay media with a happy ending, but this felt more cathartic than anything else.

If you're a fan of narrative focused games, particularly those that don't shy away from heavier themes, then I'd recommend this one. Fair warning, if you haven't already guessed, this game's ending is bittersweet.