99 Spirits

99 Spirits

released on Jul 08, 2012

99 Spirits

released on Jul 08, 2012

"99 Spirits is an RPG/Puzzle game that revolves around the popular Japanese folklore of Tsukumogami, everyday objects coming alive on their 100th birthday. The Game Features an original battle system where players will have to puzzle out the true identity of the enemy before defeating them. We would love for you to experience this unique system not found in any other game. 99 Spirits is the first RPG produced by the Japanese indie game circle TORaIKI" Fruitbat Factory also published the original Japanese version on Steam and it is included in the purchase of the translated game.


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I played through a good portion of it, but the story became a little too underdeveloped and basic to hold my interest, although the gameplay itself was a great twist on an RPG. It has some RPG tropes, but the method of discovering what the enemy is before you can kill them via a guessing word game. The way all this works is superb.

The aesthetic and art of the game are almost there, but a little too basic. It has no unique flair to it to differentiate itself beyond it being a sort of traditional/anime art style. The music is all traditionalish Japanese stuff, which is also good but doesn't stand out from anything else like that.

All in all, it couldn't hold my attention through the whole thing, but it has a great mechanic that's worth playing a bit of it through, if purchased in a bundle or via sale.

This game has been on my backburner for the better half of a decade, and its alphanumeric arrangement means it's among the first games I've seen, but now that I've played it I am relieved to say it sucks.

Imagine a family game of charades, except your relative beats you each time you screw up. You can hit back but it doesn't do lasting damage. And the hints are borderline useless. That traumatic experience summarizes my time playing 99 Spirits. A game that some may take part in but is simply just not for everyone, and particularly not me.