Advanced Dungeons & Dragons: Pool of Radiance

Advanced Dungeons & Dragons: Pool of Radiance

released on Oct 01, 1988

Advanced Dungeons & Dragons: Pool of Radiance

released on Oct 01, 1988

Located on the northern shore of the Moonsea in the Forgotten Realms, the fabled city of Phlan had been overrun by monsters led by a mysterious leader. Your quest: discover the identity of this evil force and rid Phlan of its scourge. Pool of Radiance represents the first in a line of software created by SSI in collaboration with TSR - the producer of the legendary Advanced Dungeons & Dragons fantasy role-playing system.


Also in series

Pool of Radiance: Ruins of Myth Drannor
Pool of Radiance: Ruins of Myth Drannor
Pools of Darkness
Pools of Darkness
Dungeons & Dragons: Secret of the Silver Blades
Dungeons & Dragons: Secret of the Silver Blades
Curse of the Azure Bonds
Curse of the Azure Bonds

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Pool of Radiance is impressive more for the D&D floodgates it opened in CRPGs than for this particular game itself. Overall, it follows a pretty straightforward story about retaking the city of Phlan, but the real depth comes from how many D&D systems it builds into an RPG like this. While the presentation of the combat and exploration is still somewhat lacking here, and on par with Ultima and the like, it sets the stage decently enough for the era of the D&D CRPG.

I like the combat in D&D and this is all about smashing your party into monsters. Aside from the jank due to age and how dickish some of the design is (level drain, poison) it can be fun.

The RPG as tabletop simulation. Browse the companion books and try it as a historical monument. #100RPGs

I've never played the tabletop, so maybe I'm talking out my bum here but thanks mainly to the restrictions they had to work with at the time it came out, this - and, I assume, the rest of the Gold Box stuff - feels more recognisably an adaptation of a pen and paper game than the stuff that would come later like Baldur's Gate. You'll get told that some wondrous item is in front of you or that you did some sikk move, but they can't render all that, so you're just going to have to imagine it. If you find an important document or book or kobold shopping list, it doesn't throw all the text at you - you've got to consult the corresponding journal entry number in the tome that the game came with. And, of course, you're gonna break out that graph paper, pal. It's pretty cool!
It can get a little tedious with the sheer amount of trekking back and forth you're going to do, and even fights against weak one-hit mooks take ages because it throws so many at you, but even in this early effort there were clear ways you could cheese the hell out things and that is always satisfying to discover. I wiped on my first fight though, because I forgot you have to buy gear first. Whoops!