Aerostar

Aerostar

released on Jun 28, 1991

Aerostar

released on Jun 28, 1991

After the end of the Sixth World War, the Earth has been rendered inhospitable and uninhabitable by humanity. The Intergalactic Council ruled that Earth could once again be used by humans and sent people there to restore civilization there. Meanwhile, mutants have prospered in the long-lost wastelands of Earth and were unwilling to allow the humans to have it again. The Intergalactic Council has sent in a lone fighter called Aerostar to defend the Earth from a second act of total destruction.


Released on

Genres


More Info on IGDB


Reviews View More

At this point in my life I have only played eight Gameboy games. Not sure it was wise to start yet another game with two rpgs, a shooter and a visual novel all on the go. If there was one thing I was confident in however, it was that I could beat a Gameboy shoot 'em up in an hour or so and this didn't let me down. The Gameboy isn't a platform I enjoy playing but surprisingly Aerostar is a unique little game and the small company behind it, Sigma Pro tech only made 3 games with Aerostar being it's final farewell.

World War VI left the Earth desolate and inhabitable. Many years later, the Intergalactic Council discovered that Earth could once again be populated, and people returned to rebuild their lives. Unknown to them, mutant forces had gone undetected, and are now wrecking havoc on the defenseless humans. Fearing the total extermination of the Earth, the Intergalactic Council has deployed AEROSTAR, the most powerful fighter ever built. This state-of-the-art vehicle of destruction is Earth's only hope for salvation, but is useless without the right pilot...

I love the plot behind it, kind of daft. It's a shoot 'em up but more like a jumping car where you have to stay on the track and can jump small bullets and need to leap from track piece to track piece to progress. When your fighter jumps you can't fire and there are certain shots or obstacles you can't jump over. I actually liked this slightly more strategic element of the game though at times it becomes more trial and error. It's weird that it feels like it has more platforming elements than shooting and the biggest way I died was due to either my perception of being over a piece of track being off and falling to my death or getting out of place with the screen's vertical movement to get onto the next piece heading my way causing me to be trapped.

It's easy enough to play and beat despite that at only 7 levels but there isn't much reason to come back to it. There are a few power ups you can get that when you shoot cycle though types for you to choose from but I didn't feel there was a lot different about them to really matter that much and that ship positioning was absolutely the key factor. Overall it looks decent enough for a Gameboy title, has a kickass front cover, has decent enough music too surprisingly and is an interesting curiosity for those that like trying retro games and preserving gaming history but for a piece of entertainment? Unless you have a real soft spot for the Gameboy it really isn't worth the time there are simply far better shoot 'em ups around.