At the dawn of time, a terrible war raged between the forces of good and evil, ending in the destruction of the world of Agarest. After their victory, the Gods of Light unified the decaying bodies of the Gods of Darkness and created a new world. Now, the forces of darkness are awakening once again… Agarest: Generations of War includes many unique features that cannot be found in any other Strategy Role Playing Game.
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Overambitious story-focused TRPG that is far too repetitive and unintuitive gameplay-wise to warrant its length of 70+ hours.
+ 5 sequential generations with a gradually changing main cast; each facing their own struggles and having distinct virtues
+ many dialogue choices without super obvious reactions
+ nice character sprites and voice acting
+ uniquely flexible if flawed combat design
+/- steady number increments demanding consistent effort and time on any difficulty
- basic and unrewarding level-up system
- only superfluous differences between settings
- bad exploration maps (dark grey color palettes, confusing layouts, random encounters)
- numerous unimportant fights picking from a tiny array of battle arenas
- near unachievable true ending requirements without a guide
- several overcomplicated/unpredictable combat mechanics that make most battles more frustrating than fun
+ 5 sequential generations with a gradually changing main cast; each facing their own struggles and having distinct virtues
+ many dialogue choices without super obvious reactions
+ nice character sprites and voice acting
+ uniquely flexible if flawed combat design
+/- steady number increments demanding consistent effort and time on any difficulty
- basic and unrewarding level-up system
- only superfluous differences between settings
- bad exploration maps (dark grey color palettes, confusing layouts, random encounters)
- numerous unimportant fights picking from a tiny array of battle arenas
- near unachievable true ending requirements without a guide
- several overcomplicated/unpredictable combat mechanics that make most battles more frustrating than fun
On the surface this game is just another fan-servicey SRPG, beyond that it's a pretty compelling eugenics simulator with overly complex and poorly explained mechanics. I think going into this game blind WILL kill it for you, but if you look up a guide it's pretty fun to exploit the timing and child systems. Ambitious and memorable.