Age of Wonders

released on Nov 11, 1999

Welcome to Age of Wonders, the authentic turn-based fantasy strategy classic that started the hit series. Age of Wonders’ intimate atmosphere with painterly graphics still shines today. The game’s fully patched up, start building your fantasy empire today! The Age of Wonders, once a time of magic and peace. An age swept into the ravaging gale of chaos by the arrival of a single, uninvited race: the Humans. The fragile balance that existed between the ancient races, Elves, Dwarves, Orcs and others, has changed into a struggle for power and survival in the wake of the turmoil the Humans have brought to the land. Prepare for a strategy adventure where you will uncover wondrous ancient artifacts, awesome magical power, and the secrets of a shattered empire. Ally with the forces of light or darkness to determine the fate of the world in the Age of Wonders!


Also in series

Age of Wonders III: Eternal Lords
Age of Wonders III: Eternal Lords
Age of Wonders III: Golden Realms
Age of Wonders III: Golden Realms
Age of Wonders III
Age of Wonders III
Age of Wonders: Shadow Magic
Age of Wonders: Shadow Magic
Age of Wonders II: The Wizard's Throne
Age of Wonders II: The Wizard's Throne

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The best fantasy 4x game as far as older games go

In Christmas 2021, I got Age of Wonders III. I kind of loved it at first, as Michiel van den Bos's musical score was lovely and I was having fun with its 4x-lite aspects. Unfortunately, I quickly got frustrated as my turtling-instincts ran up hard against the second or third scenario.

So I thought I should start over at the beginning and make my way through the franchise and try to train myself to play the game the "correct way". I force myself to get through the first scenario. I find thinking of the game less as a 4x and more as a tactical RPG, and aiming to level up my hero, really helps.

So I succeed on the first scenario for the Halflings and I am onto the second scenario. I have a choice between two scenarios--"Subterranean Path" vs "Northern Trade Route". I go for the subterranean path, where your hero and any armies he's assembled have a 20-day limit to make their way through caverns. I know I have this limit but I really try to hustle.

Today (20230110) I make my way through the caverns and I miss the exit and the time runs out. No sweat, I revert to a previous save state and don't take that detour and I make it to the surface. Only...there's a town I have to reach, it has been conquered by orcs, and apparently I cannot even take the town because it is fortified and I do not have a catapult.

So basically, if I wanted to win this scenario, I would have to replay it from the start and either make my way more quickly (presumably before the Orcs capture it and I can enter it) OR try to get a catapult somehow.

AOW was not playing fair with me. It set up the player to fail the scenario the first time they played it, so they could replay it with the knowledge of the quickest path to get through the caverns. The scenario is not terribly long, but here's the thing: the tactical combat has its charms, and I am getting more into it, but there is a lot of drudgery involved. A lot of the time, the tactical combat involves having to move one's units around, covering vast swathes of space to get your guys into position to attack the enemy. So I am not excited about replaying this scenario.

This experience calls to mind Jimmy Maher's essay on the "14 Deadly Sins of Graphic-Adventure Design." Now, AoW is not an "adventure game" but some of the sins he identified--"locking the player out of victory without her knowledge" and "actively misleading the player about what she needs to do" applies here. And I get that in the 1980s (and presumably 1990s) there was a culture of game design where this kind of stuff was acceptable.

Reading around, I see some AoW veterans advising newbies like myself to not choose Subterranean Path but the alternative second scenario, "Northern Trade Route". But the game has broken my trust in its ability to treat the gamer fairly, and on the second scenario to boot. What the hell is it going to do later on?!? My OCD sometimes compels me to be a completionist, but here I think I can overcome it. I think I will try AoW2 and hope the designers grew out of 1980s game design culture.

Ancient game with fun mechanics, great customization and an irreplaceable vibe.

One of my all time favorite strategy RPGs. I guess I played this instead of Heroes of Might and Magic back in the day... (I still think this was a more polished game by comparison).

like a lovechild of HoMM and master of magic, and just as great as those titles.

also the sickest UI design i've seen out of a strategy game. like a fantasy OS.