Ai Chou Aniki

Ai Chou Aniki

released on Feb 24, 1995

Ai Chou Aniki

released on Feb 24, 1995

Ai Chou Aniki is a horizontally-scrolling Shoot 'em Up released in 1995 for the PC-Engine CD by Masaya. This is the first game in the series to go for the camp humor the series is known for.


Also in series

Chou Aniki Zero
Chou Aniki Zero
Chou Aniki: Seinaru Protein Densetsu
Chou Aniki: Seinaru Protein Densetsu
Chou Aniki: Otoko no Tamafuda
Chou Aniki: Otoko no Tamafuda
Chou Aniki: Kyuukyoku Muteki Ginga Saikyou Otoko
Chou Aniki: Kyuukyoku Muteki Ginga Saikyou Otoko
Chou Aniki: Bakuretsu Rantou-hen
Chou Aniki: Bakuretsu Rantou-hen

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Reviews View More

Everyone's favorite homophobia-lite flavored shmup with some fighting gaminess sprinkled on top. Traditional powerups are exchanged for having your entire potential arsenal available at all times, with each one using a different special input akin to a fighting game. It'd all be far more fun to blaze through if the special inputs weren't so finnicky to perform while avoiding obstacles, but doing a 4~6+shot input to shotgun away rows of enemies over and over again is extremely satisfying when it works.

It's a surprisingly forgiving game too, maybe the fastest I've ever gone from first try to a 1CC. You get plenty of healing opportunities and an available-at-all-times invincibility button to help deal with the large size of your character. Outside of taking direct hits, the game really only seems to mildly penalize you for taking too long, and it all ends pretty quickly, probably making it too easy for some.

Has the kind of graphical presentation you'd expect from a Masaya game: tons of varied, often grotesquely detailed sprites of all shapes and sizes, and the oddball soundtrack contributed by anime composer Taku Iwasaki has some solid standouts I think about from time to time.

+ gorgeous and plentiful spritework, fun sound design all around
+ mechanically simple, giving lots of freedom to handle scenarios in the way you prefer thanks to all your options being immediately available as fun to execute fighting game inputs
+ uminin
- special inputs often run in conflict with player movement, making it difficult to reliably get the attacks you want, when and where you want
- all of the multiple endings are walls of text on a black screen, fairly middling incentive to aim for higher ranks
- very odd pacing and progression, some stages and sections feel much shorter or out of place compared to others. i'm a fan of breezy game lengths for replay value's sake, but the finale feels rather abrupt

Well, I do like side-scrolling shooters... but do you have one for me that requires me to press street fighter-style inputs each and every time I want to fire? Can it also treat a major part of my identity as a very silly joke?