Disney's American Dragon: Jake Long - Attack of the Dark Dragon

Disney's American Dragon: Jake Long - Attack of the Dark Dragon

released on Sep 26, 2006

Disney's American Dragon: Jake Long - Attack of the Dark Dragon

released on Sep 26, 2006

Attack of the Dark Dragon for the Nintendo DS lets players take control of Jake, who must punch and kick his way through an onslaught of villains to save Rose from the Dark Dragon. American Dragon—Attack of the Dark Dragon boasts five distinct worlds with more than 20 levels. When Jake transforms into the American Dragon, players can release dragon fire, perform jump attacks, whip with a tail swipe and take flight in 3D with up to four friends in wireless mode.


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Well, if anyone else won't write anything, here goes:

Plot: There's trouble in the city and Jake must fight through the bomb lobbing trolls to save the day from dark forces of e~vil...and his grandpa gives him a lotion for the motion? Like, when could the scent from this mystery liquid be used to erase the memory of any people around him? Oh well...won't be the only inconsistency that the game tries to pull...

Graphics: Like a fly on the city streets you get a layout of the land around Jake and his various foes... but this is more reminiscent of an online flash-game rather than utilizing the capabilities of the DS to it's full potential. All set pieces and character models look copy-pasted without any depth to them. Fire breathing never looked so flat, especially since there's plenty of franchises like Mario or Kirby already to get inspiration from.

Gameplay: Nothing feels unique about this move-set that couldn't be achieved with flash games of the same era. Besides an upgraded fireball in his dragon form his fighting style from his kid form doesn't change how sluggish he controls in both forms. The stages even end with Jake flying off so he should be able to use aerial combat... but I guess not. Most of the game can be (and personally was) beaten with his kid form, which shouldn't end up happening with dragon in the title & on the boxart. Give me Spyro from his GBA iteration over this, those controls and enemies were at least consistent and challenging.

Audio: Since I'm emulating the game I can't properly experience the game as intended so I looked online for the OST and... it didn't leave any real impression other than generic? Not insulting but growing up with Disney made me expect more. The sound design made the punches seem like they hit harder than expected, but most enemies weren't faced by single punches...

Ending: The villainous huntsman is defeated all circle jerk style and the damsel in distress Rose is rescued...she even says "thank you for releasing me" in Spyro-style!
I wonder if that's the ending? NOPE! Instead the dark dragon needs to be stopped and grandpa even says he'll assist you...good joke. Then you fight an epic battle in the sky and---nope, I didn't collect all the pieces, guess I'm blessed with another circle jerk before the bad-ending credits...go look up the ending yourself, I'm done!

Overall score: 0,5. Emulators save the world, and my wallet.