American McGee's Alice

American McGee's Alice

released on Dec 06, 2000

American McGee's Alice

released on Dec 06, 2000

Shortly after her second adventure, Through the Looking-Glass, Alice's house is burnt down by an accidental fire, killing her family and leaving her as the only survivor. As time progresses Alice loses touch with reality. She is institutionalized in Rutledge Asylum, where she is observed and treated by Dr. Heironymous Wilson. Alice's only possession in Rutledge is a stuffed rabbit. Ten years after Alice was committed to Rutledge, she finds herself sucked back into a Wonderland that has been twisted by her own broken mind. The White Rabbit summons Alice to aid a radically altered Wonderland, which became a twisted version of itself as it came under the horrible rule of the Queen of Hearts. The Cheshire Cat serves as Alice's companion throughout the game, frequently appearing to guide her with cryptic comments.


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weirdly the complete antithesis of what mcgee was going for in the sequel,, the sequel is bright and colorful but ultimately dour and overly dark in tone and story. this is one of the most dark looking games ive ever played and the map layouts for each level are so utterly confounding and disorienting, a labyrinthine hell constructed by others specifically for u to suffer during. the first is a game about growth and progression, forgiveness and regret and the pain that comes w both, the sequel is concerned w regression and ig I just don’t vibe w that as much. this belongs more to an era of game design like max payne or rule of rose where ur small and the world is big and there’s plenty of ppl who don’t want you to exist within it. the structure of every world is chaotic and dizzying and scary! I love some of the weirdo imagery the enemies can conjure up like the flying bomb dropping bugs that seem almost military like.

there’s so much being said here even w like v minimal actual words being said,, alice herself conveys sm through grunts and screams it’s actually kind of wild. a simple jump to a ledge sounds blood cur-tingling and filled w anger + desperation. idk to see her suffer so often and in such extreme ways and come out the other side (at least for this game) a better and more whole person is rlly fucking fulfilling and satisfying to experience.

part of me wishes there was a third game and a better ending to both alice the character and the series, but also I realize that this series obv took a lot out of mcgee and was coming from a place that’s maybe better left sitting dormant for his own mental health. he seems kind of happy as a retired old guy living in shanghai that’s left behind a wealth of art that means a lot to a lot of ppl and now just makes emo plushes that while don’t mean rlly anything to me obv mean something to enough ppl. I think that’s nice ^_^

Somehow finished the game in Nightmare Mode after dying like 1000 times. Super fun, an increidble world, and I can see why it is considered a classic. I can't wait to play the second one now!

I'm givin it a 9/10 simply because of the atmosphere
The gameplay is wonky and janky a lot of time but it's still pretty cool (except the ones where you play as small Alice dear god)
The voice acting is magnificent like damn Cheshire Cat got some smooth voice let me tell ta
(Also the chess level was glitched for me i dunno if anyone else had the same problem but just wanted to mention it i guess)

is janky as hell but full of SOUL

Apesar de datada, eu joguei esse game como DLC do madness returns e gostei, achei bem da horinha.

An imaginative and absorbing 3D platformer that really feels like the Quake 3 conversion it practically is. I found the early 00's spin on the Alice In Wonderland surprisingly charming, and less puerile than a lot of 'subverted fairytale'-type stuff. Combat really shines, which is rare for a platformer of this stripe. Every level hits and the ambience is rich throughout. Really standout game, I loved it.