Animal Crossing

Animal Crossing

released on Dec 14, 2001

Animal Crossing

released on Dec 14, 2001

An expanded game of Doubutsu no Mori

Occasionally strange but completely addictive, Nintendo's Animal Crossing for the GameCube is not so much a game as a simulation of life on a small town. Players begin the game by setting out to live life on their own in a colorful town, where they are greeted by a seemingly endless supply of things to do and characters to meet. Time passes in Animal Crossing in real-time, as the month, day, season, and time of day matches that of the player's. Holiday seasons come and go in Animal Crossing, just as they would in the real world. Experience the freedom to fish, decorate your house, go bug catching, garden, write letters, and even play original Nintendo NES games in this imaginative, and addictive game.


Also in series

Animal Crossing Plaza
Animal Crossing Plaza
Animal Crossing: New Leaf
Animal Crossing: New Leaf
Animal Crossing: City Folk
Animal Crossing: City Folk
Animal Crossing: Wild World
Animal Crossing: Wild World
Doubutsu no Mori
Doubutsu no Mori

Released on

Genres


More Info on IGDB


Reviews View More

The best one. In my first week of playing I was called basically every PG version of "freak" possible. The "mean" villagers give the game a super unique tone, and make the villagers more endearing to the player. They really do act like animals. They're often irrational, prone to quick shifts in temperament, blunt, sometimes annoying, mischievous, and a little stupid. I lost a game to Samson, a little rat guy in my village, and he took all of my money and gave me a pitfall seed for my troubles. Fucker. Villagers in Animal Crossing don't just exist to hang out, look cute, and occasionally give you items like in future titles, they're a key part of the play experience. They feel real, whereas in New Horizons they feel like vaguely personable humans wearing animal flesh.

The player has limited influence on their town, but honestly I feel like that enhances the experience for me: In New Horizons especially and New Leaf to an extent, the player is bombarded with quality of life tools which can be used to fully decorate and beautify their town. It gets to the point where I feel obligated to engage with these systems and create a spotless, boring town that is exactly to my liking. Animal Crossing doesn't even give you the chance to do this- aside from planting flowers and trees, there is little you can do to influence the layout of the town. This made the game far more relaxing for me, as I could play at my own pace and enjoy whatever the game decided to throw at me. I really like this game, and see myself continuing to play it for a long time.

(also the music and graphics are really good)

Unfortunately, Doubutsu no Mori + and Animal Crossing aren't listed separately on Backlogged. Make no mistake, these are two separate games, so this will be a double review discussing their changes from Doubutsu no Mori.

With the + version, you are essentially getting the complete Japanese-style Doubutsu no Mori experience. All the Japanese furniture and character designs are back, with a plethora of added ones. The most notable additions of course are the Able Sisters, Museum, and Animal Island. In addition, + has real-life Japanese holidays you can partake in.

Animal Crossing, as was usual at the time, is a rather heavy-handed localization of Doubutsu no Mori +. But to the team's credit, there are a surprising amount of new ideas and events here, some of which would go on to become series staples, such as Groundhog Day, Valentine's Day, and the Harvest Festival. Still, with the existence of e+, the original western Animal Crossing is in an awkward place. While it's the one I personally spent the most time with, I wouldn't recommend it today over either Doubutsu no Mori + or e+.

If you haven't yet tried out N64/GC-era Animal Crossing, you can't really go wrong with +. Highly recommended.

why would you play this when every other ac exists yet i still come back to it for the vibes

The original Animal Crossing still holds up well today. In some ways, it has more personality & unpredictable moments compared to more modern AC titles. Remember when villagers could get snippy with you for no reason? Or just pack up & leave without so much as a 2nd thought? Some wild times. The OG Animal Crossing is pretty much timeless & laid the groundwork nicely for the franchise's future.

This game has a certain charm to it that's different to the others, while I still prefer some of the later games this one is a solid game