Another Crab's Treasure

Another Crab's Treasure

released on Apr 25, 2024

Another Crab's Treasure

released on Apr 25, 2024

Another Crab’s Treasure is a soulslike adventure set in a crumbling underwater world plagued by a mysterious curse. As Kril the hermit crab, you’ll need to wear the trash around you as shells to withstand attacks from enemies many times your size. Embark on an epic treasure hunt to buy back your repossessed shell, and discover the dark secrets behind the polluted ocean.

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Em algum momento eu escrevo algo sobre o jogo mais esquerda liberal estadunidense que existe

souls like molto carino con davvero pochi problemi, si gode

I expected a charming game with surface souls-like gameplay and instead was happy to find a funny, surprisingly challenging, and absolute GEM of a game!

The combat starts simple and opens up quickly, with the shell magic system being an incredibly pleasant surprise! In a world where games try their hardest to go bigger and shiner, this game does the opposite giving a tightly and polished experience that not only feels approachable, but achievable!

Above all, ACT fills a hole that I didn't even realize existed in the souls-like genre, an entry point. Where other games in the genre are gritty, massive, and at times, overwhelming, ACT is a welcome smiling face that I can point the souls-interested friends towards!

A weird clash of design ideologies, you have somewhat demanding soulslike combat at its core, veterans of the genre won't struggle too much, an overreliance on platforming design in its world, all wrapped up in a very bland and child's game presentation and graphics.

The story is ok, the dialogue can be funny at times, the ending kind of hedges all bets and ends very middle road and unsatisfying for me.

Multiple framerate issues, almost coming to complete standstill in some late game, more cluttered, areas.

This review contains spoilers

If i was reviewing the devs this would be a 10.

Really really fun ideas. Funny easter eggs/homages to dark souls. Nailed the sort of hopeless dark souls vibe and married that with themes of environmentalism and consumption and political identity. Wasn’t expecting it to be that radical. Also, love the social media presence of the devs they seem cool af. This would have been extremely fun to be a part of and kind of makes me wish i worked in this industry.

I was initially trying to play like dark souls which doesn’t super work. They make u use that shell, but i’m glad they did.

Bosses were interesting, puzzly, made you engage w the games systems. I also think they deeply understand souls games and added some great QOL stuff. Thank u for moonjellies i hate runbacks. Also, loved the verticality of the levels.

Good variety with the playstyle options but not a ton if i’m being honest.

Were this falls a little flat for me is the platforming. Feels ornamental. There were maybe 2 instances in the whole game where i felt like it required precise inputs. If that’s what it took to get the levels to look like they did, i’m not mad.

I also had minor issues with the camera in tight spaces. There were too many times where i literally couldn’t see myself and had no idea what the enemies were doing.

The biggest bummer was the difficulty scale. In the beginning it feels impossible to dodge, your shell has the tiniest little hp bar, and things that shouldn’t be that hard took me a long time. However, once you get rally and parry, upgrade your stowaway capacity, and get the hammer adaptation, the game is too easy. Like way too easy. By Roland, i did every boss except firth in 1 or 2 tries. For firth i switched to parrying and got him immediately. In this area, i think there could have been a bit more playtesting. Being able to boost charged attacks by 60% was a JOKE. Brainlessly got extremely OP. Once i had all these abilities i could play more confidently. Turtled and tried to get the parries off, when i miss try to rally and get my shell health back— kind of lies of p ish. This was a ton of fun (much more fun than the beginning of the game) i just wish the enemies had more health or something.

It would be a 5 if the game was just a little less buggy and the annoying areas in the late game were less annoying but it's overall still a fun game, plus the story and writing are absolutely a highlight of the experience