Arcania is a Fantasy Action game set in a rich world where an entire kingdom’s future is at stake Build your strength and learn the skills needed to become a hero as you challenge a mighty king and uncover his dark secrets. Travel through a land of different climate zones, abundant flora and fauna, subterranean vaults, and unique towns and castles where clouds darken the skies, weather effects such as wind and heavy rain influence an endlessly fascinating game world, day and night cycles, and a stunning display of light and shadow. As you battle the monsters and villains of the land and meet a host of unique characters, will you be able to right the King’s wrongdoings and, above all, what choices will lead you there?


Also in series

Arcania: Fall of Setarrif
Arcania: Fall of Setarrif

Released on

Genres

RPG


More Info on IGDB


Reviews View More

Awful Gothic, extremely boring RPG

A very buggy RPG. The story is kinda meh, the gameplay isn't great and your greatest foe is the eternal void that awaits you beneath each staircase.

Несуразная игра со всех сторон. Графика, анимации, квесты, сюжет, диалоги, ОТКРЫТЫЙ мир, локации, боевая система, прокачка - всё выполнено на уровне «лишь бы было»‎. При всей своей никчёмности она не раздражает. Игра ничего не требует от игрока, но ничего и не предлагает. Позор Готики.

The less you relate this game to gothic the more you will enjoy it. As someone who has not yet played a gothic game, (I plan to change that) I had a pretty good time with this one. Arcania is a WRPG in the vein of Two Worlds, Dragons Dogma, Risen, Kingdoms of Amalaur etc etc. If you haven't tried any of these, its a single player adventure RPG, which features some hack and slash combat, spells, leveling up your character, a bunch of quests, loot and a semi- open world to explore. Most of these type of games have fairly servicable but simple combat style, so in my opinion live and die by the way they ask the player to interact with the environment. In this sense, Arcanaia is a fairly linear affair, with the game splitting the open world into small sections with a main quest and a few small side quests. It's probably to the games benefit and there is enough material to let you enjoy the environment, but not to get bogged down. It also means that the game doesn't suffer from the issues of going back and forward between locations a million times, ala dragons dogma. Another nice thing about this game is your bag does not have a weight limit, making loot super easy to deal with. The combat itself is fine, theres a bit of variety to the melee and it doesn't feel as clunky as Two Worlds. Magic can get a bit boring, just spamming auto targetted spells without much thought, but at least you have that option. The environments are quite nice and varied, but the game seems to be constantly loading the enivornment as you walk around. It has some flaws, horrible voice acting, dodgy controls, a poor camera. Yet, none of this really takes away from the fun. One of the better WRPGs on the console while not really standing out from the crowd for any positive or negative reasons. Does it hold up in 2023? Yes, I think so, especially if you are sick of the cluttered, busy modern rpgs.

+ First RPG that I played, heavy nostalgia glasses.
+ Great graphics for its time.
+ A long and varied story.
+ Amazing soundtrack.
- A terrible dependence on fetch-and-kill quest design, more often that not leading to layers upon layers of quests that each depend on each other, a.k.a. "I will do what you ask if you do what I ask, but you can only do what I ask if you do what the other guy asks, and you can only do that if you do what the fourth guy asks etc."