Arzette: The Jewel of Faramore

Arzette: The Jewel of Faramore

released on Feb 14, 2024

Arzette: The Jewel of Faramore

released on Feb 14, 2024

Arzette: The Jewel of Faramore is a new interactive animated adventure, where players must help Arzette save the Kingdom of Faramore from the evil demon king, Daimur. It is a spiritual successor to a pair of infamous fantasy adventure titles, being developed by Seedy Eye Software and both funded & published by Limited Run Games. The Kingdom of Faramore is beautifully realized by Rob Dunlavey, the artist behind the world map paintings from the games that inspired Arzette. Additionally, voiceover talent from the games that inspired Arzette will be featured in the game, including Jeffrey Rath and Bonniejean Wilbur.

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I love to play a game of mental gymnastics and ponder, “who or what would I be without [blank]?”

This exercise concludes with a long string of events. I loop back to one pivotal moment, like a friend I met in elementary exposing me to this or my decision here lead me to discover an interest in this. Stuff like that.

Undeniably, one of the core fundamentals of my humor and a basis for, well everything, is YouTube Poops. I cannot stress enough how many goddamn hours I’ve spent watching these videos. They are responsible for the rabbit hole of friends and vocal stims I have had over the years.

While these videos are complete brainrot, they were responsible for showcasing some of the most creative edits and figures on YouTube that I’ve watched. And they are all thanks to titles you have probably heard of by name: Zelda: The Wand of Gamelon and Link: The Faces of Evil.

Now, these games are well before my time, but they are infamously atrocious. Any gameplay of it does it justice. Now, what sent this thing from terrible and obscure to a foundational pillar of YTPs were the cutscenes. Hilarious animations and dialogue that were so bad that for almost two decades now, I still see sentence mixing and splicing from these very cutscenes.

So, both these pieces of shit have quite the legacy.

Imagine my surprise when a spiritual successor to these two games is on the way, looking to recapture the essence of both Wand of Gamelon and Faces of Evil.

Every fiber of my being was telling me this would be a complete joke of a game for about an hour or two.

I was right about one of these things. That being the length.

Surprisingly, Arzette manages to escape from the clutches of a shitpost game status and arrives at a competent Metroidvania with the style of Zelda and Link, respectively. Although, definitely aiming more towards a Zelda: Wand of Gamelon than Faces of Evil.

Arzette isn’t the most genre-defining Metroidvania, but it is extremely enjoyable.

You run around collecting pieces, doing quests, and gaining power to backtrack to get more power. Simple stuff.

The levels have a good pacing and the benefit of being able to quit at any time back to the overworld map, so if you need to drop in and get a collectible, you can leave as soon as you get it.

Much like the two CDI games, the cutscenes are hilarious. Arzette’s biggest drawcard is how absurd the characters get. Unlike those CDI games, they are actually well designed. Arzette has a lot of love put into her, her full kit when you acquire it all, and her VA. My god her VA. She’s clearly having a lot of fun, as most of the people here are with their characters.

While the CDI games had a lot of designs that felt out of place for the game, and absolutely out of place for a Zelda title, everyone fits here in Faramore.

I love how wacky the designs get, especially for the bosses. It’s not reinventing the wheel, nor does it really have to.

I actually didn’t mind how short this game was, because if it did go on for any longer, the bit would have run its course.

I expect, much like with the CDI games, Arzette to enter the pantheon of cutscenes to splice into future generation YTPs.

I have a caution about spiritual successor games, where I believe sometimes too much influence can greatly dampen an experience. Not with Arzette. It knows what it is, and reveals it completely.

I think back to what I said earlier, adding Arzette into the long string of events.

If those CDI games didn’t exist, neither would this.

Funny to think about.

A decently fun throwback that sands over most of the rough edges of its inspiration. I did have to resort to a guide part way through, but that was solely due to me not realizing I could just jump past a certain enemy.

This game is so CHARMING! As someone who grew up with Link and the Faces of Evil this took me straight back. This truly is a love letter to the classic 2D CDi titles.

The characters are hilarious, the gameplay well balanced between difficult and fun and the art style is IMMACULATE. Please go get a copy of it and play. Please!!

A lovely tribute to the Zelda CDI games! Absolutely a vibe-based game, and I think this one nails it. Unfortunately by being based on the CDI games there’s some fundamental issues inherently, so there’s not a ton of variety and the difficulty is iffy, but I think what it sacrifices in those aspects is made up for in nailing the feeling of the Zelda CDI games. And at the very least, the exploration and quests are more fun and less obtuse than the originals, in a way that makes this feel almost like a metroidvania. Super cool game.

I loved this game. It was definitely a love letter to the Zelda CDI games. The gameplay was fluid, and I had a lot of fun simply running around and platforming as Arzette while killing enemies. The writing and cutscenes were charming as heck. My only complaint is that the boss fights were too easy, but those were only a small part of the game.