Asheron's Call

Asheron's Call

released on Nov 02, 1999

Asheron's Call

released on Nov 02, 1999

Asheron's Call (AC) is a fantasy MMORPG (massively multiplayer online role-playing game) for Microsoft Windows-based PCs developed and published by Turbine Entertainment. Though it was developed by the Turbine team (with Microsoft's extensive assistance), it was published as a Microsoft title until 2004. The game was set on the island continent of Dereth and several surrounding smaller islands and archipelagos on the fictional planet of Auberean. The game was played in a large, seamless 3D virtual world which could host thousands of players' characters at a time. Released on November 2, 1999, it was the third major MMORPG to be released and was developed at the same time as Ultima Online and Everquest. After initial success, its subscription numbers dropped as newer MMORPGs moved into the market. Its host servers remained online for over 17 years after the game's original launch.


Released on

Genres

RPG


More Info on IGDB


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2nd MMO that I ever played, played this quite a bit through the Dark Majesty expansion pack. Nate was the one to introduce this to Zach and I. To this day, I still remember my first “patron” Rancor Wrathson. It was a cool system unique to Asheron’s Call that encouraged more experienced players to help newer players - a feature that some games have tried to replicate since but without much luck.

There was always something to do, yet sometimes you just wanted to sit and watch the skyline or moon and stars. This was one of the best MMORPGs during the Golden Age of MMOs, before WoW ruined the genre. No theme park nonsense here, you can go almost anywhere at any level. You wanted to explore and wanted to find quiet places to yourself. Lots of new ideas, some good and some that didnt pan out. Even PVP was fun. People cared about eachother and had fun.

I stared at the box of this in a tiny business supplies shop for like an hour. Couldn't buy it cos my village didn't get broadband until 2005.

My daydreams about how I would play it if I could were so intense that I remember them quite clearly after 15 years.

the quake 1 of mmorpg pvp. ahead of its time then and now still. the wide expanse of ac's open world beats the hell out of vertical theme parks in current year, or current millennium for that matter