Assault Shell

Assault Shell

released on Mar 19, 2021

Assault Shell

released on Mar 19, 2021

Engage in an action packed shoot em' up adventure! Choose from 4 powerful fighters and fight through 5 intense stages! Multiple tough and challenging bosses stand in your way, so use the insanity system BLANK STAND to erase them all!


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Excellent CAVE-style shooter, with a "Stand" hyper-mode mechanic reminiscent of Crimzon Clover's Break Modes.

There's 4 or 5 ships (depending on mode) and at least one of them is bound to suit your playstyle: linear shot, wide shot, lock-on shot, and exclusively in Void Arrange, swinging linear shot. Each ship has two different "bomb" attacks, and I do appreciate that they aren't just for defense, but also for offense, in that cancelling bullets with those bombs generates charge for your Stand.

The three "regular" modes are quite satisfying to play already, and if you like more firepower at the expense of increased difficulty, Void Arrange allows you to have a third-tier Stand that not only gives you immense firepower but causes enemies to get even more aggressive.

Graphics are a bit on the meh side, they look a bit aged, but the rest of the game is solid enough that it doesn't matter.

An indie shmup well worth your time, but with some caveats. The graphics are a tad on the basic side (though there is a satisfying sleekness to the design), the music is just OK, and there is NO ability to jump to mid-stages or bosses in practice mode.

This matters because Assault Shell's highest difficulty spikes by far, and its biggest score hubs, are bosses; and the inability to get reps in, which in turn leads to crushing deaths on otherwise great runs, really hampered my personal desire to go for the 1-ALL with TLB, or the 2-ALL.

However, all of that being said, the satisfaction you can get moment-to-moment with this game--hypering for more power and massive bullet cancels, and then blank-hypering for even more, driving enemies insane and making them incredibly dangerous--is extremely pure.