Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings DX

Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings DX

released on Apr 21, 2021

Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings DX

released on Apr 21, 2021

The definitive edition of the Atelier "Mysterious" series at a new price, with brand new content and various DLCs! "Atelier Lydie & Suelle" is the 3rd instalment: after discovering a mysterious painting, Lydie & Suelle get closer to their dream of running the best atelier.


Also in series

Atelier Sophie 2: The Alchemist of the Mysterious Dream
Atelier Sophie 2: The Alchemist of the Mysterious Dream
Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings
Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings
Atelier Firis: The Alchemist and the Mysterious Journey
Atelier Firis: The Alchemist and the Mysterious Journey
Atelier Sophie: The Alchemist of the Mysterious Book
Atelier Sophie: The Alchemist of the Mysterious Book

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As of now, I have only finished this with the normal and good endings. Going for the other three/all achievements, but I thought I would begin writing my thoughts down.

This game became very fun after awhile! Lydie and Suelle are excellent, fun, charming characters, and I enjoyed the new additions to the series, as well as the returning faces. The events nicely closed out the original mysterious trilogy.

However, it took a long road to get there! For the first six of twelve chapters (about 30 hr in game), I was very bored with the game’s formulaic gameplay, with it being so formulaic that each chapter was structured the same, and the story was predictable. It wasn’t until they broke away from the formula a bit/there was more to do, that I enjoyed it.

This alchemy system is probably my favorite Atelier one so far, and the combat is very fun in the late game, especially for bosses. However, in the early game, regular mobs take way too long, due to both sides not doing much damage. There are some weaker story elements like most Atelier games, but I still overall enjoyed it.

In my opinion, the gameplay pales in comparison to Firis, but is better than Sophie. I’d rank this story highest, and Firis’ as lowest though.

Only 4 stars due to the slow first half…it was going to be 3 before the game picked up. Could have been a 4.5-5 star game if the beginning was given more love! Recommended, but have some patience for it to get better!

Note: 13 trophies to plat. Will play casually until then.

Edit: 9 to plat. Got true ending, so shelving for now.

Edit: downgraded to 3.5 stars. The road to the money ending, as well as platinum are extremely tedious.

You play as Lydie and Suelle, twins who live with their artist father who is also an alchemist, but not a very good one. The twins are the ones actually running the atelier even though they're just beginners. But soon enough they start focusing on their dream to become the greatest alchemists in the kingdom! They also stumble upon a painting that sucks them into another world. And the only way to learn more about it is through alchemy!

The story of Atelier Lydie & Suelle wasn’t as strong as Atelier Sophie, and was a bit more rambling than the one in Atelier Firis which had a clear goal. There is linear progression, since the twins are taking part in the alchemist ranking program which requires them to take certain steps to upgrade their rank. But the mysterious painting and the woman within are almost immediately forgotten for quite a while. I feel like it's obvious who she is, but that story-line takes a backseat to everything else going on.

However, once we get back to the more personal story of the twins, I really enjoyed it! That middle section may have been a bit random, but the payoff is worth it.

Visuals

This version of the game includes a digital art book, which I flipped through before playing. The art is gorgeous and got me super excited to start playing. I really enjoyed the character designs as always. Suelle's outfit is probably my favorite of all of the girls so far. She just looks so cheery and cute! The hair also looks nicer than in other games, a bit more dynamic maybe?

I really love the variety in monsters. There are a lot of different types with multiple variations, some are familiar from Atelier Sophie and Firis. But most seemed to be new, with some super adorable ones and some actually kind of creepy looking ones. There was more room for creativity since the paintings are all themed rather than being real world places. For example, there's an under the sea theme, with giant jellyfish!

The real world places aren't as varied as they were in Atelier Firis, which makes sense, since it takes place in just one region. The paintings do make up a bit for this, but I did still wished for a bit more variety. However, a bunch of new locations unlock once you defeat the final boss. I believe these are all part of the DLC, which I didn't check out as of writing this review.

As for the town, I still found it awkward how the NPCs are just kind of there. Merveille is a pretty small place. It looks nice, but it's also extremely empty. Sure, a couple of the NPCs have slight animations, so they don't all look like mannequins, but most of them are just standing around with no expressions and nothing to say. They're also all the same character designs from previous games.

Sound Effects + Music

Atelier Lydie & Suelle is fully voice acted in Japanese. There is no option for English this time, which is fine. The voice acting is quite good and very expressive, which I've come to expect from these games.

The music is great and was always stuck in my head when I was done playing. Especially Hagel's track.

Gameplay + Controls

Atelier Lydie & Suelle has three main components: gathering, synthesis, and battle. Gathering takes place in specific areas on the outskirts of town, as well as in the mysterious paintings. The cauldron is used for synthesis, which is essentially alchemizing those ingredients into useful items. And battle also takes place in the gathering areas with monsters freely roaming around. You can also pick up side quests from the plaza bulletin board. Some are timed and some aren't, so pay attention. You'll earn Coll (the currency) or items by completing them.

Gathering and battles go hand-in-hand. Although you can sneak around or run past enemies if you just want to collect materials without engaging them. But you do need to fight some monsters in order to progress the story, complete requests, and get rare materials. You can completely avoid battling otherwise, if you're just out to get specific materials.

Combat is really straight forward and similar to that in Atelier Firis. It's turn-based with the attack order shown on the side. Each action is taken immediately, which helps with planning what to do next. There's also the option for other party members to protect the twins from attacks, which comes in handy, since Lydie is especially weak. Items are definitely needed here. She's not as bad as Firis though, thank goodness. Coincidentally, the first time Firis battled with my party she was knocked out almost immediately. After that I made her a support rather than an attacker.

Supports are a new feature this one, where you pick three party members to back up the three on the front line. Everyone has their own abilities on what they can do from the back row, such as heal or attack. They also have different triggers (using an item, elemental attack, etc), so you'll need to play around with your formation a bit to get results that you like. Another new feature was the Battle Mix, which is a followup for Lydie, which I only got to play with a bit during the final boss battle.

Synthesis is straight forward but also a bit complex. It still uses the grid with different colored shapes, but the mechanics are not quite the same as in the previous two games. I actually found it easier to understand, but still difficult to make high quality, useful items, since high quality materials are rare. This time around you use catalysts to change the grid size and add colored bonus squares. There are a ton of different symbols, which are not explained at all. You just have to figure it out on your own. Once I got the hang of it, this became my favorite synthesis system so far!

There is no time limit for the main story, so feel free to take as long as you need to raise the twin's reputation and take the ranking exams. The only place were timing matters is for requests you pick up, so make sure to complete those and turn them in before you go on any synthesizing sprees. Traveling to the gathering spots also consumes time, with further locations taking longer. And the monsters present change depending on the time of day, so plan accordingly.

The way to progress the story is by completing ambitions and promotions. For each ranking you'll be given a set of ambitions which are tasks to complete to raise the atelier's reputation. Once you've gotten enough reputation, the twins can be given their exam criteria. Complete that to move up a rank and move on to the next chapter! It's very linear with some room for exploration, but it also keeps you on the right track.

You can also switch between controlling Lydie or Suelle, but there's no differences between them. Just choose whoever you feel like. You'll also notice that the recipe book has separate sections for each of them, but this doesn't matter either. It would have made sense if certain recipes could only be synthesized by one of them, such as healing items being locked to Lydie.

Replayability

While I did enjoy Atelier Lydie & Suelle more than Atelier Firis, I don't think it's as replayable since there's just one outcome. The main story is also more than twice as long, which is plenty of time to spend in this game. However, once you complete the final task, you can't keep playing, which is kind of annoying. The new locations aren't needed for the final exam, so there was no reason to visit them right away. I wish I had known that before finishing.

Overall

Atelier Lydie & Suelle is another fun game in this series. It's more balanced than Atelier Firis in terms of synthesis and battle, since both are required to advance the story. The twins were a lot of fun to get to know, and the mysterious paintings were a great way to open up the world.

I liked this one a lot! All three Mysterious games were pretty consistent in quality. The puzzle alchemy is still fun, I think Sophie was still probably the strongest, but I think this one was better than Firis. I loved the community of alchemists that forms as the game goes on, and I think the game is pretty perfectly paced. Though, I kind of wish there was more of a reason to switch between the two protagonists, since they're exactly the game gameplay-wise, pretty much. I think the ending's a bit weird too, but other than that, great ending to this trilogy!

Inconsistent with a lot of issues but some fantastic moments and great closure to the Mysterious series.
Game is hard carried by returning characters, and their events are the best parts of the game, I like Lydie & Suelle but the rest of the new cast idc about at all really.
Alchemy is the best out of the first three, but exploration is horrible, which is unfortunate because I really like the paintings as a concept but exploring most of them isn't really fun. Takes quite a while for the game to pick up and doesn't get REALLY fun until the very end, but the final character events and end-game farming, gearing, and bossing was so much fun and made up almost all of my enjoyment of this game

Appealing conclusion to the original "Mysterious" trilogy that strikes a good balance between conservatism and experimentation.
+ well-designed main character duo with a cute sisterly dynamic
+ heartwarming story centered around family
+ very intricate but never confusing alchemy system that makes for engaging puzzles of optimization
+ constant stream of events involving the stacked supporting cast of alchemists
+ bright hub city with an elegant solution for diverse maps
+ ample post-game featuring several new areas and challenges
+ decently streamlined gear crafting
- ridiculous necessity of repeated backtracking through long areas
- basic quality of life features removed (area maps, sorting & display options in menus)