Batman: Vengeance

Batman: Vengeance

released on Oct 15, 2001

Batman: Vengeance

released on Oct 15, 2001

Batman: Vengeance is a 2001 video game that was released on all major platforms of the sixth generation of console games. It was developed and published by Ubisoft in conjunction with Warner Bros. Interactive Entertainment and DC Comics. It is based on the television series The New Batman Adventures (the successor to Batman: The Animated Series).


Also in series

Batman: Justice Unbalanced
Batman: Justice Unbalanced
Batman: Dark Tomorrow
Batman: Dark Tomorrow
The Batman: Gotham City Rescue
The Batman: Gotham City Rescue
Batman: Gotham City Racer
Batman: Gotham City Racer
Batman: Chaos in Gotham
Batman: Chaos in Gotham

Released on

Genres


More Info on IGDB


Reviews View More

Batman: Vengeance offers a satisfying, if somewhat flawed, adventure for fans of the Caped Crusader. The core gameplay loop of sneaking, combat, and puzzle-solving is solid, and the game captures the brooding atmosphere of Gotham City. However, some frustrating stealth sections and a disappointing ending mar the experience. While its cel-shaded graphics hold up well, the clunky controls might prove a greater challenge than any of Batman's infamous villains.

It's alright. I used to be scared of the intro with the explosions as a wee lad.

TENTEI, repito, TENTEI jogar isso quando eu era pequeno, e eu nunca achei que ia precisar saber tanto de inglês pra jogar um jogo do Batman. Além de ficar empacado no início, lembro de odiar os controles e acho que me enfiei numa parede e não consegui sair, fiquei puto.

This game is just very bad. Not the worst that ever exists but it's a very bad game. I like how the voice actors came back and they did a very good job with voice acting. Soundtrack is very good. Most of the models look great except for like some of them. I enjoy all the villains that are in this game. I also love how this is based off of the animated series. The story is written well for a mystery and it is very great.

Now for the bad. Notice how I didn't mention any of the gameplay mechanics? Yeah well the gameplay is REALLY bad. It feels very clunky and janked. Most of the missions are a pain. They barely give you any health packs for these sections. The level design for most of the levels is awful. The combat sucks. One big issue is the joker thugs. I really DESPISE them in this game. They keep throwing in cheap hits without giving the player a single opening and before the player could get a chance to block. They also have this move where they grab you in a hug and squeeze you. They keep on spamming this and it made me so annoyed throughout fighting them. Another huge issue is the first person mode is awful. Why have your gadgets in first person? It is not a good mechanic to have for your game.

Overall, not a great game for Batman fans or fans of the Animated Series. Hopefully rise of sin tzu is a lot better and actually decent at least.

kinda awful game, gets really boring and repetitive. Weird controls and levels gets really hard because of this. Only things good in this are just same things which makes us love Batman TAS in general.

For 2001, this could look a lot worse, and having the cast of the animated series helps it a lot, but the game itself is not good at all.

The controls are way too loose, especially when it comes to aiming: there were so many times that I missed an opportunity to damage a boss because the crosshair just wasn't cooperating.

The platforming is very wonky, worsened by the occasional odd collision on certain platforms. Your glide is incredibly unreliable, its speed and height seemingly random. I think if you do it immediately after a jump you go faster and higher, which makes no goddamn sense. There was a particular jump where logic denoted waiting until the peak of the jump then gliding, but I'd miss every single time. For whatever reason, doing it as soon as I jumped got me to where I needed to be.

Combat is flat-out broken. When you engage in it, you're locked into it and can only exit by pressing Y, but if an enemy hits you when you do, you're immediately locked back in again. If an enemy grabs you, you have to wiggle the analog stick to escape, and as soon as you do, the game exits the combat stance and costs you the chance to punish every time. When it's semi-functional, it's really stiff, your attacks are very delayed and enemies can start attacking while you're mid-combo, completely snapping the balance in half. By the end, I just started blocking everything, getting potshots in to fill my special meter, and spamming the special moves that deal a shitload of damage.

There are a lot of really poorly designed setpieces throughout with very little conveyance as to what it expects of the player or if they're even performing it correctly. There are some fundamental design decisions that are questionable as well, like having finite ammo and Batcuffs. There are always conveniently respawning pickups for them when they're needed, so they're already practically infinite. Why waste the player's time with having to keep picking them up?

I wanted to give this game a chance because I knew it had its fans, but unfortunately I'm not one of them.