Battle Kid: Fortress of Peril

Battle Kid: Fortress of Peril

released on Feb 22, 2010

Battle Kid: Fortress of Peril

released on Feb 22, 2010

Battle Kid: Fortress Of Peril is a homebrew 2D platform video game, released in February 2010 for the Nintendo Entertainment System, created by Sivak Games, and published through Retrozone with the cover art designed by Larry Bundy Jr. Unlike most games in the modern era, Battle Kid is available for purchase only on a physical NES cartridge. While there has been a demand for a downloadable version, the developer has stated that the game is currently not planned to be released on any other formats due to a contract with Retrozone.


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This review contains spoilers

Version 2.1 reworks the game's storyline so that it's no longer a kid irresponsibly being sent to defeat a generic bad guy like in Version 1, but instead it seems the developers realized it felt kind of silly so it's made clear the kid (now visibly older too in a more animesque inspired cutscene style) willingly participated in the adventure because the antagonist is a former student friend in the same military academy he goes to (so the kid has experience regarding what he's sent to do) who wanted to be respected and the protagonist wanted to reason with, so there's more personal stakes at play.

The game got (justifiably) easier too, normal mode allows you to take three hits and noticeably a lot of enemies have less abrasive and trollish attacks and some even have more of a telegraph to react from instead of basing everything on a guessing game. However, making it easier sometimes comes at a cost of simplyfing an already straightforward world to explore, namely now the kid can breath underwater forever, so at least two sections of level design had to be removed because they wouldn't make sense in regard to its puzzles.

You thought Shinji or the kid from Victory Gundam had it bad with risking his life piloting a mecha despite being a young kid? Here they send a kid that looks even younger into the most dangerous mission ever giving him armor that doesn't protect him from a single hit, complete with facing some of the most annoying boss patterns I've ever seen. If this is already like this I don't imagine playing the whole game in one life in the "unfair mode" XD

Really nice presentation and even if the world is kind of linear for a metroidvania, it's cool to see the ambition for an "aftermarket" NES game. Played on Version 1.1

This is a unique take on the rage game genre.
Savepoints are further apart from each other and you can reset the cycles of each screen by exiting and reentering.
The result is that you don't rush through the stages but try to analize every screen and plan out a route.

This is what makes battle kid truly unique and I wish we had more rage games with this tatical approach.

Also you should play the newer version because it adds alot of polish compared to the 2010 release

They unironically made I Wanna Be the Guy one year before its release.