Battletoads

Battletoads

released on Jun 01, 1991

Battletoads

released on Jun 01, 1991

Battletoads is the first game of the Battletoads series. The game is a platform scrolling beat 'em up, with varying elements of racing, climbing and vehicle-based obstacle courses. Players start with three lives each time the game is started, which get replenished every time the player continues after getting defeated. The game contains no saving system or password features. The player has a maximum of six hit points that can be replenished by eating flies. It is by some considered to be one of the hardest games of all time, and it have previously been listed at 8th place in IGN's "Top 10 Most Difficult Games to Beat."


Also in series

Battletoads
Battletoads
Battletoads
Battletoads
Battletoads In Battlemaniacs
Battletoads In Battlemaniacs
Battletoads / Double Dragon
Battletoads / Double Dragon
Battletoads
Battletoads

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More Info on IGDB


Reviews View More

No Jose Antonio la fase de las motos no es dificil deja de calentarme la oreja con ello

This is a game I'd heard a LOT about before touching it. Really, it's the first game from the Rare catalog that most people seem to agree is noteworthy (unless you're a HUGE fan of isometric adventure games from the ZX Spectrum). I had decently high expectations coming in, so how did it hold up?

Battletoads is a game that tries to be a lot of things! It's part platformer, part beat-em-up, part vehicle racing game, and 90% tough as nails. The things most people know about this game (past the absolutely yoked toads) is the difficulty of the game. Around stage 3 it seems most people without training would be Game Over'd hard. I am among these people of course. The game is really and truly, very hard, but in an unfair manner. The game often doesn't warn you about obstacles quickly enough for you to actually evade them, especially in the vehicle levels, and it also often requires pinpoint precision, especially in that second to last level with the big unicycle (with a ONE frame turning window). There's not much of a reason to design a game like this in my opinion, especially not one that obviously appeals to children on the store shelf. It feels time-wasting (if you're gonna make a game like this it NEEDS no lives system) and unfairly frustrating. There's no real way around this for me, no matter how much 'git gud' old school gamers might say. There's a reason we evolved past the lives system in most modern games.

There's still a lot of good to this game though, first being the main Battletoads theme. Absolute classic banger, and I love how Rare Replay remixed it for the game's menus. The visuals are also great, with expressive, cartoonishly exaggerated animations for the main cast, and interesting level visuals that are all distinct and provide unique features/mechanics. I definitely see why this game is so well remembered.

The good visuals of this game also extend to character designs both in-game and also as cutscenes, with this game delivering an actual narrative through the cutscenes and a world map.

The game just doesn't ride the difficulty line correctly for me, it's too punishing to be actually fun to play even if I can appreciate all of the other things this game does well. It's still worth playing, especially if you're willing to use save-states and/or rewind features in modern emulators. The game's Rare Replay snapshots are also pretty good, no complaints.

Isso daqui é um jogo clássico e engraçado. Ele é extremamente desbalanceado e bugado, mas de certa forma é divertido.

I was hyped for this game back then, and while I liked it, I do feel its excessive challenge and heavy emphasis on gameplay changes hurt it for me.

i remember playing this bitch on my illegal pirated xbox emulator and man it was so fking goofy and fun, like nothing i've ever seen in my life. i don't see the wii version on this platform tho