Beat Down: Fists of Vengeance

Beat Down: Fists of Vengeance

released on Aug 23, 2005

Beat Down: Fists of Vengeance

released on Aug 23, 2005

Beat Down: Fists of Vengeance is a 3rd person action RPG/Beat 'em up video game for the PlayStation 2 and Xbox. It was developed by Cavia and published by Capcom, and released on August 23, 2005. In it, the player takes the role of any of 5 gangsters, having been betrayed by their boss and scattered across the city. The player earns respect on the street by fighting enemies to take down a shadowy organization and gain control of Los Sombras. The player also has complete control of team-building and can free-roam for most of the game.


Released on

Genres


More Info on IGDB


Reviews View More

Na maioria das vezes, o X1 contra os amigos eram nesse jogo.

Beat Down is a nostalgia piece for me. I don't care what anybody says, it was an alright experience.

I wanted to like Beat Down so much. There's a lot of cool ideas in this game, but ultimately it is more fun to think about those ideas than it is to actually play the game. But I still respect the attempt to do something interesting with the beat em' up genre.

One of the big features of the game is being able recruit two like-minded criminals to follow you around and help beat up people, but in practice they aren't very useful. Especially if you have to actually play as them, since their movesets are relatively limited. As friendly AI, they mostly serve as just a distraction, so you will only be targeted by some of the enemies in a brawl, which is pretty lame.

I also feel a similar way about having to change clothes or accessories whenever your "cover" is starting to blow, to avoid being jumped by the Mob or the cops. After doing it often enough it just feels like they're just trying to artificially pad out the gameplay. In some of the areas, it's just not possible to move around without being noticed by the enemies. I think if they have a more deliberate way to avoid detection by the cops and the Mob in the gameplay, like being able to "blend in" like in the older Assassin's Creed games, something like this would have worked much better. It wouldn't be a surefire way to avoid confict anyways, since a lot of the missions require combat.

There's some other complaints I have, like the loading screens being too prevalent for a game like this, or the utterly lacking characterization of the main character(s), but there are still some aspects to appreciate here. The structure of the game is very classic JRPG-esque; having small interconnected areas to explore, being encouraged to talk with all the NPCs you see (except the two types I mentioned before), having items like potions spread around the world to find, being able to level up and upgrade your base attributes, and so on. The combination between these two genres is quite fun to see, and because of that I would still recommend people to check this out, mostly just to see it action.

I don't know why the hell my dad let me and my brother play this game when I was like five. So many memories. It took me a week of rabbit hole digging to find the actual name and footage of this core memory game.

I give Beat Down: Fists of Vengeance a light 7!

You don't know shite about shite

I’ve heard The Insert Credit boys, Thorhighheels and more talk about the joys of cavia’s jank, but this is my first exposure. Beat Down oozes a misplaced gritty style reminiscent of over the top Hong Kong gangster flicks but set in a SoCal type location that looks like a NY type location.

The meat and potatoes here are punches and cusses. Every character, both male and female, spouts tough guy fucks and shits.

The punching is jank. You have 5 different punchers to choose from when starting a new game. Your chosen puncher then punches their way through quests across this small interconnected world of hubs that is Las Sombras.

Campy japanese gang warfare mixed with gritty over the type street warfare violence. Good stuff.

The actual 1v1 combat is clunky and took me a while to get used to. Certain opponents felt cheap. They wouldnt act at all while i was blocking, but would atart their attack combos the instant i released the button such that their moves would connect before i had a chance to connect with mine.

This is a first impression, and i doubt i will finish it. But there is fun to be had here.