Beautiful Katamari

Beautiful Katamari

released on Oct 16, 2007

Beautiful Katamari

released on Oct 16, 2007

Experience the new high-definition, next generation sights and sounds of Beautiful Katamari as the Prince takes on a new high-rolling adventure, with his famous cousins in tow, to save the Katamari universe once again after the King of All Cosmos has a very un-royal and unfortunate accident. As usual, the King of All Cosmos demands the service of his son, the Prince, to roll anything and everything up into massive clumps and set things right, bringing harmony once again to the Katamari Cosmos. To keep his son inspired, the King of All Cosmos will provide another fresh and memorable soundtrack that will have players moving and grooving to the beat as they roll through the absurd, yet wonderful world of Beautiful Katamari.


Also in series

I Love Katamari
I Love Katamari
Katamari Online
Katamari Online
Katamari Damacy Mobile
Katamari Damacy Mobile
Me & My Katamari
Me & My Katamari
We Love Katamari
We Love Katamari

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Reviews View More

ROLL UP THE WORLD!
AHAHHAHAHHAHAHHA!!!

would be a lower score if katamari wasn't my favorite franchise. stellar ost and while the gameplay isn't nearly as innovative in terms of what wlk brang to the table, it does a good enough job to deliver more katamari and still feel fresh. the fact that there's dlc and it's required for 100% is pure evil. also very middling performance that's way below what you'd expect for the 360.

This was one of my first Xbox 360 games, but a frustrating temperature-based level made me put it down for 16 years. “Maybe it won’t be as bad now that I’ve beaten the first two games and I'm better at Katamari,” I thought. Nope! Still an absolutely dogshit level. But also, turns out the whole game is only like two hours long if you don’t care about high scores and optional content lmao. It’s still Katamari, so it’s still fun - the final level in particular, which seamlessly takes you from ground level all the way to space, feels like a logical endpoint for the series - but beyond that this was clearly a series suffering from the departure of its creator. It just doesn’t have the same soul.

what a beautiful game

ngl i like it better than we love katamari. i know, i know, but before you get your pitchforks ready, the vibes in this one are immaculate. completely replicates the vibe of katamari damacy, from the zany ost to the comedy to even the great credits sequence. my biggest complaints with we love katamari were how it just didnt have the same vibes, and whilst ive learned to love it in spite of that during my october replay, it still holds it back from being a 10 in my eyes. the story is meta commentary and its just not as memorable as damacy's. accessing levels through talking to random people never sat right with me either. and the credits, something i adore damacy for, for having one of the best credit sequences in gaming, are complete ass compared to wlk's. dont get me wrong i love wlk, but theres tons of micro criticisms i have.

so before my wlk replay i went through me and my katamari and touch my katamari. while those ranged from alright to pretty good, they still didnt touch the first two in my eyes. the katamari itch came back over the past month as i was finishing cs2(which is done, btw) so decided id get through beautiful after i finish. this shit blew me away. like i stated in the first paragraph, the vibes from damacy are here in full force. the story feels a bit redundant and like a retread of damacy, but its still better than the meta commentary of wlk. in fact, id say the epilogue level which sees The King yap about shit from his youth is a better way of telling the story that WLK ended up telling anyway. the silent cutscenes were alright, but it's another thing to just hear The King talk about his childhood in his hilariously narcissistic tone. also fantastic use of the song the royal academy of katamari for the level. this was initially the credits theme for wlk and it just didnt do anything for me, but here it works perfectly and fits the tone.

i havent mentioned it in any of my prior reviews, but i think the biggest boon this series ever had after takahashi left was keeping the same composer. no katamari ost has ever been bad from what ive played, but this definitely has some of his finest work for the series. it's also not entirely shibuya kei, which was an interesting but welcome choice. granted katamari osts have never been entirely in the shibuya kei genre, but at least for damacy a lot of songs were. some of my favs include bless my stars, katamari dancing, sayonara rolling star(the goat) and ofc, colorful heart the credits song.

we need to talk about that credits sequence. oh ye gods, its so good. katamari of love in damacy is one of my favorites for a reason, the rock ballad + the minigame of rolling everyone up was such a breath of fresh air, so imagine my surprise(when most of the other credit sequences afterwards have been ass or unmemorable) when there's a) a fun minigame and b) an insanely good credits song. just left me so fucking satisfied and glad i played this game.

i also checked out the dlc, and for taking me a total of just under 1 hour, its definitely a scam to not include it in the base game. being that i played this through means of dubious legality, i didnt have to pay, but it's also a scam that each level costs 1 dollar. 5 bucks for every dlc, including all the extra cousins and shit (which are apparently 2.5 dollars??? more than the levels what the actual fuck who bought this) i could get behind, but in it's current state, since each dlc level took me 5 mins or less, its totally a scam lol. being i dont interact with the xbox ecosystem at all idk if theyd ever go on sale but if theyre like half off definitely check em out. all of em are fun jaunts that feel right at home with the rest of the game. i hope if this one ever gets rerolled theyre bundled into the base game.

it feels weird saying this, but i think beautiful katamari feels like the true sequel, like for me im praising it as much as people praise wlk, so it feels like im in an alt timeline where wlk is the one that takahashi was not involved in. BK was an extremely well rounded experience, and if damacy didnt have the "did it first" bonus, im struggling to say if id choose damacy over this one as #1 in the series. it just feels right sitting at a 10. very underrated game in the katamari series, definitely check it out if you love katamari(and i mean, who doesn't)

#breakfreebeautifulkatamari

This review will probably be shorter than my past few, mostly because it's Katamari! If you don't know what it is, then it's really easy to describe, and if you do know what it is, then you probably already have an opinion on it, so it's not really that worth dribbling on about here. I'd already loved the first two games, especially the second one, and this game reaffirmed that well-deserved love. The only part that made me sad was to learn that this was really the last real Katamari game on a console, with the PS3 one just being a compilation and not so much a new game of its own ;A;

It's Katamari Damacy: You use both joysticks as tank controls to roll around a big ball that sticks to anything smaller than it that you roll into. It's wacky, it's Japanese, and it's very very fun. The King of the Cosmos is his usual campy, cocky self, spitting tons of weird lines of both praise (of himself) and of demeaning (you, his son). The art style is more or less the same as the PS2 games, which I'm inclined to forgive not only because this was a fairly early 360 title, but also because it means the game has a really good frame-rate that rarely dips, and was immediately noticeable for me. Only in the very final levels when you get SO big that you can see most of the map at once does the game start to chug at all, and even then it certainly doesn't harm gameplay.

In comparison to the first game, it blows it out of the water. The first game had a bit more personality in the writing and had more, better music, but this game just has SO much better levels. There are fewer of them, yes, but gone are the totally wank "collect the biggest X in this area," or "collect only X as much as you can" stages that plagued that game. Now in addition to the missions where you gotta roll a Katamari to X-size, you also need to focus somewhat on the theme of that level (be it toys, cold things, powerful things, energy things, etc.) but that usually isn't too hard.

In comparison to the second game, though it has been a while since I played it, I do recall that game having more levels. I could be remembering it wrong though. Beautiful Katamari I would say is at least on the level of that game, though perhaps not quite as good because that game's writing was very self-referential and sillier, and it had more stages. This game keeps that game's local co-op mode though, so that's nice. The 360 version does have a level full of 360 controllers and consoles though, which made me giggle quite a bit X3. This game is also HARD like the past couple games. Especially the last 3 or 4 stages, you really gotta work to get the Katamari big enough for the goal-size.

Verdict: Highly recommended. It's Katamari! It's silly, it's wacky, and it's above all: fun. Even if you suck at it (like I kinda do, though I like to think not too badly), you'll have fun with the cool environments, neat art style, and fantastic music. I can also speak from experience to the fact that the co-op mode is a fantasticly fun thing to do with someone who doesn't play video games too often, or even with one who does. I will admit, this is really just a slightly lesser version of We Love Katamari but on a 360. However, if you can get past that, then it's a fantastic game that's still a boat-load of fun.